habituation

Greenland
On FACEIT since 2020 258 matches tracked 62 matches in 30 days
ELO ▲ 13
2,126
30-day peak: 2,179
Rank EU
#168,223
Greenland #88 in Greenland
Last updated:

How does habituation play?

Rating 0.91 K/R 0.67 ADR 74.0 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 258 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.4
Knife kills 4 in 258 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 24x 4K, 3 aces in 192 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,126
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.8, Headshots −7 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −89 ELO
84 matches · 49% win rate
On Cache −31 ELO
24 matches · 50% win rate
On Thursdays −1 ELO, win rate 45%

habituation loses the most ELO on Dust 2: −89 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
49% better than 40%
0.67 better than 19%
75.7 better than 23%
0.91 better than 13%
45% of 531 duels better than 20%
59% of 39 situations better than 93%
Anubis59
54% better than 62%
0.71 better than 37%
75.4 better than 22%
0.97 better than 29%
55% of 362 duels better than 70%
45% of 33 situations better than 70%
Ancient53
57% better than 66%
0.64 better than 9%
71.0 better than 6%
0.85 better than 5%
51% of 283 duels right on the average
50% of 28 situations better than 82%
Mirage33
55% better than 66%
0.63 better than 8%
70.6 better than 8%
0.83 better than 3%
44% of 167 duels better than 14%
28% of 18 situations better than 21%
Cache24
50% -
0.67 -
72.1 -
0.88-
45% of 126 duels -
36% of 11 situations -
Nuke4
50% -
0.89 -
93.4 -
1.21-
43% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How habituation plays

Across 258 matches habituation averages K/R 0.67, ADR 74.0 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 53 matches. In 72 of 258 matches the rating was 1.10 or higher (28%), in 127 it was below 0.90. In 192 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 0.95. habituation loses the most ELO on Dust 2 (−89 ELO, win rate 49%). Things go best on Ancient (+117 ELO, win rate 57%). Match no. 4 of the day goes best: 71% win rate, +39 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −5.8, Headshots −7 pp, Win rate −9 pp. Unchanged in recent months: ELO at 2,126. Last 30 days: 62 matches, win rate 53%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.