hSkL

Luxembourg
154 matches tracked 12 matches in 30 days
Last updated:

How does hSkL play?

Rating 1.03 K/R 0.72 ADR 77.2 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 154 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 81%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.05+0.02 · Ø 1.03 better than 78%
Pistol kills per match 2.5
Knife kills 8 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 34%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 23x 4K, 5 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
Whether hSkL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
39 matches · 62% win rate
In match 3 of the day −29 ELO
29 matches · 48% win rate

hSkL loses the most ELO on Dust 2: −56 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
62% better than 86%
0.76 better than 73%
83.0 better than 72%
1.13 better than 90%
51% of 137 duels better than 55%
44% of 27 situations better than 66%
Ancient28
50% right on the average
0.65 better than 17%
69.7 better than 6%
0.95 better than 35%
54% of 98 duels better than 75%
46% of 24 situations better than 72%
Mirage27
52% better than 57%
0.67 better than 25%
73.9 better than 21%
0.96 better than 36%
49% of 119 duels better than 43%
53% of 19 situations better than 87%
Anubis25
56% better than 73%
0.72 better than 55%
78.7 better than 51%
1.00 better than 57%
46% of 91 duels better than 29%
26% of 31 situations better than 27%
Cache12
33% -
0.69 -
73.4 -
0.98-
54% of 39 duels -
33% of 15 situations -
Nuke9
67% -
0.83 -
86.2 -
1.16-
50% of 48 duels -
33% of 12 situations -
Inferno7
43% -
0.68 -
70.3 -
1.00-
47% of 19 duels -
50% of 6 situations -
Vertigo7
57% -
0.79 -
82.4 -
1.08-
50% of 26 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hSkL plays

Across 154 matches hSkL averages K/R 0.72, ADR 77.2 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 60 of 154 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 129 matches with detailed stats: 23 4Ks and 5 aces. hSkL loses the most ELO on Dust 2 (−56 ELO, win rate 62%). Things go best on Anubis (+18 ELO, win rate 56%). From match no. 5 of the day on, things go best: 63% win rate, −87 ELO. Last 30 days: 12 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.