hSbo0m

Finland
276 matches tracked 48 matches in 30 days
Last updated:

How does hSbo0m play?

Rating 0.93 K/R 0.65 ADR 72.6 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 276 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 31%+8 pp · Ø 23% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.4
Knife kills 14 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 6%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 24x 4K, 1 ace in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 83%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +163
= Stayed the same
Headshots at 40%, Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −10.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.62 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
40 matches · 35% win rate
On Anubis −5 ELO
21 matches · 48% win rate
On Mondays +32 ELO, win rate 43%

hSbo0m loses the most ELO on Ancient: −54 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
58% better than 78%
0.68 better than 35%
74.1 better than 26%
1.00 better than 58%
53% of 278 duels better than 71%
29% of 72 situations better than 32%
Mirage56
50% right on the average
0.60 better than 5%
68.5 better than 8%
0.86 better than 10%
41% of 197 duels better than 10%
38% of 42 situations better than 54%
Ancient40
35% better than 9%
0.59 better than 4%
72.0 better than 14%
0.82 better than 7%
44% of 192 duels better than 21%
50% of 20 situations better than 79%
Nuke29
59% better than 70%
0.71 better than 43%
75.6 better than 36%
1.00 better than 47%
53% of 134 duels better than 64%
44% of 18 situations better than 59%
Inferno27
67% better than 90%
0.77 better than 82%
83.7 better than 79%
1.14 better than 91%
46% of 108 duels better than 32%
54% of 13 situations better than 88%
Anubis21
48% better than 42%
0.54 better than 1%
63.4 better than 1%
0.77 better than 1%
40% of 70 duels better than 7%
10% of 10 situations better than 3%
Cache18
50% -
0.60 -
69.0 -
0.85-
45% of 62 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hSbo0m plays

Across 276 matches hSbo0m averages K/R 0.65, ADR 72.6 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 6 players. Averages 14.3 kills per match with 39% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 78 of 276 matches the rating was 1.10 or higher (28%), in 131 it was below 0.90. In 190 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. hSbo0m loses the most ELO on Ancient (−54 ELO, win rate 35%). Things go best on Dust 2 (+164 ELO, win rate 58%). Match no. 1 of the day goes best: 64% win rate, +147 ELO. Improved over the last three months: ELO +163. Got weaker: K/R −0.09, Rating −0.10, ADR −10.4. Unchanged in recent months: Headshots at 40%, Win rate at 52%. Last 30 days: 48 matches, win rate 48%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.