hOkada

Sri Lanka
On FACEIT since 2026 206 matches tracked 63 matches in 30 days
ELO ▼ 40
2,291
30-day peak: 2,331
Rank EU
#102,711
Sri Lanka #102 in Sri Lanka
Last updated:

How does hOkada play?

Rating 1.12 (from 185 matches) K/R 0.81 ADR 85.2 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.0
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 21x 4K, 1 ace in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 84.9
▼ Got worse
Win rate −12 pp, ELO −292

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
31 matches · 45% win rate
On Ancient −44 ELO
45 matches · 49% win rate
On Saturdays −38 ELO, win rate 30%

hOkada loses the most ELO on Anubis: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 67%
0.84 better than 86%
85.9 better than 72%
1.17 better than 86%
56% of 329 duels better than 76%
42% of 45 situations better than 63%
Ancient45
49% better than 37%
0.81 better than 79%
86.3 better than 74%
1.13 better than 79%
63% of 224 duels better than 95%
32% of 34 situations better than 33%
Anubis31
45% better than 27%
0.79 better than 71%
85.4 better than 71%
1.06 better than 56%
56% of 123 duels better than 72%
20% of 25 situations better than 13%
Dust 231
48% better than 36%
0.77 better than 64%
84.1 better than 65%
1.08 better than 63%
58% of 160 duels better than 82%
46% of 28 situations better than 75%
Nuke8
38% -
0.88 -
88.5 -
1.21-
50% of 30 duels -
25% of 4 situations -
Inferno5
60% -
0.66 -
76.3 -
0.88-
68% of 22 duels -
0% of 2 situations -
Cache3
33% -
0.60 -
68.1 -
0.83-
29% of 7 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hOkada plays

Across 206 matches hOkada averages K/R 0.81 and ADR 85.2; the rating across the 185 rated matches is 1.12. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 38% headshots. The strongest map is Mirage with a 56% win rate in 78 matches. In 86 of 185 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 110 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.40. hOkada loses the most ELO on Anubis (−45 ELO, win rate 45%). Things go best on Dust 2 (+60 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −12 pp, ELO −292. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 84.9. Last 30 days: 63 matches, win rate 44%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.