hERA

Russia
On FACEIT since 2018 374 matches tracked 116 matches in 30 days
ELO ▲ 96
3,196
30-day peak: 3,280
Rank EU ▲ 124 places
#3,768
Russia #1,042 in Russia
30 days · prev. #3,892 · best #3,571
Last updated:

How does hERA play?

Rating 1.06 K/R 0.78 ADR 84.9 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 374 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.0
Knife kills 13 in 374 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 59x 4K, 3 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 85.7
▼ Got worse
Headshots −6 pp, Win rate −3 pp, ELO −176

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −97 ELO
45 matches · 42% win rate
On Cache −90 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 −146 ELO, win rate 33%
On Sundays +80 ELO, win rate 43%

hERA loses the most ELO in match 4 of the day: −97 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
51% better than 33%
0.76 right on the average
83.9 better than 58%
1.03 better than 37%
51% of 755 duels better than 40%
35% of 62 situations better than 37%
Anubis81
59% better than 63%
0.77 better than 57%
84.0 better than 62%
1.06 right on the average
56% of 481 duels better than 70%
34% of 32 situations better than 41%
Ancient68
56% right on the average
0.80 better than 70%
86.5 better than 71%
1.12 better than 69%
52% of 280 duels better than 47%
18% of 40 situations better than 7%
Nuke44
57% better than 47%
0.82 better than 73%
86.8 better than 71%
1.11 better than 60%
57% of 219 duels better than 69%
39% of 28 situations better than 47%
Cache25
36% better than 1%
0.83 better than 65%
90.3 better than 74%
1.09 better than 42%
57% of 160 duels better than 60%
24% of 17 situations better than 16%
Inferno17
35% better than 1%
0.74 better than 33%
78.7 better than 24%
1.06 better than 32%
46% of 96 duels better than 7%
60% of 5 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How hERA plays

Across 374 matches hERA averages K/R 0.78, ADR 84.9 and a rating of 1.06. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 81 matches. In 164 of 374 matches the rating was 1.10 or higher (44%), in 127 it was below 0.90. In 279 matches with detailed stats: 59 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. hERA loses the most ELO in match 4 of the day (−97 ELO, win rate 42%). Things go best on Anubis (+234 ELO, win rate 59%). Match no. 2 of the day goes best: 65% win rate, +179 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Headshots −6 pp, Win rate −3 pp, ELO −176. Unchanged in recent months: ADR at 85.7. Last 30 days: 116 matches, win rate 52%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.