hENZIa

Ukraine
131 matches tracked 22 matches in 30 days
Last updated:

How does hENZIa play?

Rating 0.95 K/R 0.68 ADR 73.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.3
Knife kills 3 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether hENZIa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
26 matches · 38% win rate
On Fridays −81 ELO, win rate 45%

hENZIa loses the most ELO in match 1 of the day: −20 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 61%
0.69 better than 31%
71.6 better than 12%
0.95 better than 29%
53% of 148 duels better than 66%
55% of 22 situations better than 88%
Dust 230
63% better than 87%
0.73 right on the average
77.1 better than 36%
0.99 better than 43%
49% of 129 duels better than 41%
38% of 21 situations better than 46%
Inferno23
65% better than 88%
0.68 better than 33%
73.2 better than 19%
0.96 better than 34%
52% of 95 duels better than 58%
42% of 12 situations better than 58%
Ancient16
44% better than 33%
0.67 better than 19%
78.9 better than 37%
0.93 better than 22%
48% of 48 duels better than 35%
33% of 9 situations better than 37%
Anubis16
38% better than 13%
0.66 better than 19%
69.5 better than 7%
0.90 better than 16%
49% of 76 duels better than 42%
18% of 11 situations better than 8%
Nuke4
0% -
0.59 -
60.0 -
0.89-
41% of 17 duels -
67% of 3 situations -
Cache3
33% -
0.70 -
75.1 -
1.05-
13% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hENZIa plays

Across 131 matches hENZIa averages K/R 0.68, ADR 73.3 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.3, better than only 14% of level 8 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 37 of 131 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 131 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. hENZIa loses the most ELO in match 1 of the day (−20 ELO, win rate 38%). Things go best in match 3 of the day (+51 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, −61 ELO. Last 30 days: 22 matches, win rate 50%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.