hDHAA1

Ukraine
173 matches tracked 76 matches in 30 days
Last updated:

How does hDHAA1 play?

Rating 0.96 (from 109 matches) K/R 0.71 ADR 80.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

hDHAA1 gets the first kill in 14 of 100 rounds. 4 percentage points above the level 7 average (10%).

Rounds with first kill 14%+4 pp better than 94%
Opening duels won 47%−3 pp better than 25%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.5 below the level 7 average (1.7).

Clutch 1v1 won 39%0 pp on par
Clutch 1v2 won 18%−3 pp better than 32%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by hDHAA1 are headshots. 7 percentage points below the level 7 average (46%).

Headshot rate 39%−7 pp better than 13%
AWP share of kills 18%+7 pp better than 83%
K/D 0.96−0.04 better than 39%
Pistol kills per match 2.4
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

hDHAA1 gets exactly 2 kills in 12.1 of 100 rounds. 1.1 percentage points below the level 7 average (13.2%).

2K rounds 12.1%−1.1 pp better than 27%
3K rounds 3.8%−0.1 pp better than 51%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 21x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

28 of 100 nades by hDHAA1 deal damage or blind an enemy. 7 percentage points below the level 7 average (35%).

Utility hit rate 28%−7 pp better than 12%
Utility damage per round 3.3−0.9 better than 33%
Enemies flashed per round 0.29+0.02 better than 60%
Deaths per round 74%+2 pp better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp, ELO +589
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.05, ADR −6.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.75). 0.02 below the level 7 average (0.72).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
49 matches · 45% win rate
On Inferno −2 ELO
25 matches · 32% win rate
On Tuesdays ±0 ELO, win rate 44%

hDHAA1 loses the most ELO on Dust 2: −93 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 33%
0.70 better than 42%
79.5 better than 53%
0.98 better than 45%
51% of 245 duels better than 58%
29% of 24 situations better than 25%
Ancient31
52% on par
0.72 better than 47%
81.2 better than 58%
0.91 better than 20%
49% of 173 duels better than 43%
38% of 13 situations on par
Anubis31
61% better than 88%
0.73 better than 57%
81.2 better than 61%
0.90 better than 20%
50% of 135 duels better than 45%
23% of 13 situations better than 17%
Inferno25
32% better than 4%
0.72 better than 56%
81.4 better than 65%
1.07-
45% of 137 duels better than 23%
58% of 12 situations better than 90%
Mirage24
63% better than 89%
0.69 better than 36%
77.3 better than 42%
0.98 better than 44%
44% of 110 duels better than 18%
67% of 6 situations better than 98%
Nuke12
42% -
0.77 -
86.7 -
1.00-
54% of 82 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hDHAA1 plays

Across 173 matches hDHAA1 averages K/R 0.71 and ADR 80.4; the rating across the 109 rated matches is 0.96. Biggest strength: Rounds with first kill at 14%, better than 94% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 7 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 28 of 109 matches the rating was 1.10 or higher (26%), in 52 it was below 0.90. In 109 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. hDHAA1 loses the most ELO on Dust 2 (−93 ELO, win rate 45%). Things go best on Mirage (+96 ELO, win rate 63%). Match no. 3 of the day goes best: 68% win rate, −4 ELO. Improved over the last three months: Win rate +3 pp, ELO +589. Got weaker: K/R −0.05, ADR −6.6. Unchanged in recent months: Headshots at 39%. Last 30 days: 76 matches, win rate 54%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.