hAzeshka-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness6% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
WeaknessExactly 2 kills in 9.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 1.03). Well below the average (1.03).
Damage per round (ADR)
Last 3 months: 70.4 (at the start 79.4). Well below the average (80.8).
Share of headshot kills
Last 3 months: 47% (at the start 54%). Clearly below the average (50%).
Matches won (win rate)
Last 3 months: 50% (at the start 62%). Right on the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.65 · Nuke
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How hAzeshka- plays
Across 45 matches hAzeshka- averages K/R 0.69, ADR 74.5 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 13 of 45 matches the rating was 1.10 or higher (29%), in 18 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 1 ace. Got weaker: K/R −0.10, Rating −0.11, ADR −9.0, Headshots −7 pp, Win rate −12 pp. Last 30 days: 24 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.