hArdBahia---

Brazil
224 matches tracked 67 matches in 30 days
ELO ▲ 186
2,571
30-day peak: 2,646
Rank SA ▼ 190 places
#901
Brazil #618 in Brazil
30 days · prev. #711 · best #711
Last updated:

How does hArdBahia--- play?

Rating 1.03 (from 150 matches) K/R 0.76 ADR 84.4 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 4.3 from the last 173
Knife kills 15 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 27x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 80%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +32 pp
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 84.6, Win rate at 50%, ELO at 2,571
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −147 ELO
27 matches · 44% win rate
On Mirage −125 ELO
21 matches · 29% win rate
Between 12:00 and 18:00 −52 ELO, win rate 45%

hArdBahia--- loses the most ELO in match 3 of the day: −147 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
51% better than 48%
0.77 better than 59%
87.0 better than 75%
1.08 better than 59%
50% of 471 duels better than 40%
41% of 22 situations better than 57%
Ancient32
50% better than 39%
0.71 better than 30%
81.1 better than 45%
0.99 better than 30%
52% of 201 duels right on the average
33% of 12 situations better than 37%
Mirage21
29% better than 1%
0.69 better than 21%
72.9 better than 11%
0.92 better than 12%
45% of 128 duels better than 15%
11% of 9 situations better than 2%
Inferno16
44% better than 20%
0.72 better than 29%
84.8 better than 53%
0.98 better than 17%
54% of 96 duels right on the average
38% of 8 situations better than 41%
Nuke12
58% -
0.61 -
65.7 -
0.91-
39% of 62 duels -
25% of 4 situations -
Cache11
91% -
0.85 -
94.1 -
1.13-
54% of 54 duels -
100% of 2 situations -
Anubis3
67% -
0.84 -
89.4 -
1.31-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hArdBahia--- plays

Across 224 matches hArdBahia--- averages K/R 0.76 and ADR 84.4; the rating across the 150 rated matches is 1.03. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 41% headshots. The strongest map is Cache with a 91% win rate in 11 matches. In 61 of 150 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 123 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. hArdBahia--- loses the most ELO in match 3 of the day (−147 ELO, win rate 44%). Things go best in match 1 of the day (+70 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +70 ELO. Improved over the last three months: Headshots +32 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 84.6, Win rate at 50%, ELO at 2,571. Last 30 days: 67 matches, win rate 52%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.