rosicky-

Wallis & Futuna
On FACEIT since 2021 227 matches tracked 94 matches in 30 days
ELO ▲ 132
2,674
30-day peak: 2,899
Rank EU
#30,658
Wallis & Futuna #33 in Wallis & Futuna
Last updated:

How does rosicky- play?

Rating 1.04 (from 200 matches) K/R 0.78 ADR 85.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 14%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 4.0
Knife kills 12 in 227 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 31%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 37x 4K, 6 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +156
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 −26 ELO, win rate 41%
On Fridays +65 ELO, win rate 41%

rosicky- loses the most ELO in match 2 of the day: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 41 · Anubis
  4. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 61%
0.81 better than 77%
87.8 better than 79%
1.10 better than 69%
52% of 439 duels right on the average
53% of 30 situations better than 88%
Dust 245
44% better than 20%
0.77 better than 59%
84.9 better than 65%
0.99 better than 28%
46% of 278 duels better than 19%
15% of 13 situations better than 4%
Anubis40
48% better than 34%
0.77 better than 61%
85.6 better than 70%
1.04 better than 47%
52% of 204 duels right on the average
50% of 8 situations better than 78%
Ancient36
44% better than 20%
0.76 right on the average
82.8 better than 51%
1.04 better than 47%
49% of 224 duels better than 33%
31% of 13 situations better than 31%
Cache14
57% -
0.77 -
81.9 -
1.04-
43% of 98 duels -
13% of 8 situations -
Inferno12
33% -
0.64 -
73.9 -
0.85-
50% of 74 duels -
18% of 11 situations -
Nuke6
50% -
0.70 -
85.5 -
0.97-
46% of 39 duels -
67% of 3 situations -
Overpass3
67% -
1.12 -
111.5 -
1.30-
67% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rosicky- plays

Across 227 matches rosicky- averages K/R 0.78 and ADR 85.2; the rating across the 200 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 61% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 86 of 200 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 127 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: June 2026 at 1.17. rosicky- loses the most ELO in match 2 of the day (−25 ELO, win rate 41%). Things go best on Mirage (+104 ELO, win rate 55%). Match no. 4 of the day goes best: 63% win rate, +53 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +156. Got weaker: K/R −0.04, Rating −0.06, ADR −5.0. Last 30 days: 94 matches, win rate 51%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.