hANNESS

Sweden
On FACEIT since 2020 167 matches tracked 55 matches in 30 days
Last updated:
Next update possible in 43m 58s

How does hANNESS play?

Rating 1.04 K/R 0.73 ADR 77.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 90%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 23x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +548
= Stayed the same
ADR at 77.4
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
27 matches · 48% win rate
In match 3 of the day +60 ELO
26 matches · 42% win rate
On Fridays −90 ELO, win rate 50%

hANNESS loses the most ELO on Mirage: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
61% better than 75%
0.75 right on the average
81.2 better than 45%
1.06 better than 53%
54% of 165 duels better than 61%
42% of 24 situations better than 59%
Dust 230
50% better than 36%
0.75 right on the average
77.7 better than 29%
1.10 better than 62%
51% of 102 duels better than 43%
43% of 21 situations better than 62%
Mirage27
48% better than 28%
0.75 better than 47%
77.8 better than 29%
1.02 better than 38%
49% of 106 duels better than 31%
36% of 25 situations better than 42%
Anubis26
54% right on the average
0.67 better than 13%
73.8 better than 11%
0.97 better than 21%
45% of 99 duels better than 14%
61% of 18 situations better than 92%
Inferno25
68% better than 82%
0.70 better than 17%
78.1 better than 20%
1.01 better than 19%
58% of 119 duels better than 67%
42% of 12 situations better than 54%
Nuke16
56% right on the average
0.73 better than 32%
75.3 better than 17%
1.07 better than 47%
53% of 49 duels right on the average
50% of 12 situations better than 74%
Cache3
33% -
0.73 -
75.6 -
1.04-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hANNESS plays

Across 167 matches hANNESS averages K/R 0.73, ADR 77.7 and a rating of 1.04. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 63% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 61 of 167 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 134 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: May 2026 at 1.14. hANNESS loses the most ELO on Mirage (−30 ELO, win rate 48%). Things go best in match 2 of the day (+180 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +180 ELO. Improved over the last three months: ELO +548. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 77.4. Last 30 days: 55 matches, win rate 62%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.