hAMaDShaKuR

AE
159 matches tracked
Last updated:

How does hAMaDShaKuR play?

Rating 1.22 K/R 0.86 ADR 90.9 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 147 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 3.5
Knife kills 1 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 21x 4K, 5 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 90.9, ELO at 2,844
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −15 ELO
28 matches · 39% win rate
On Ancient −7 ELO
28 matches · 39% win rate
On Wednesdays +24 ELO, win rate 40%

hAMaDShaKuR loses the most ELO in match 1 of the day: −15 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Cache
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 53%
0.87 better than 90%
91.0 better than 87%
1.25 better than 92%
49% of 155 duels better than 33%
43% of 30 situations better than 63%
Mirage36
44% better than 15%
0.84 better than 83%
91.2 better than 88%
1.21 better than 89%
58% of 160 duels better than 81%
50% of 16 situations better than 82%
Ancient28
39% better than 10%
0.87 better than 91%
90.8 better than 85%
1.26 better than 94%
51% of 124 duels better than 43%
43% of 23 situations better than 62%
Anubis25
48% better than 32%
0.84 better than 86%
89.1 better than 84%
1.15 better than 79%
59% of 126 duels better than 84%
39% of 18 situations better than 52%
Nuke11
55% -
0.87 -
92.5 -
1.19-
54% of 50 duels -
45% of 11 situations -
Cache7
57% -
0.89 -
90.2 -
1.34-
57% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hAMaDShaKuR plays

Across 147 matches hAMaDShaKuR averages K/R 0.86, ADR 90.9 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 56% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 87 of 147 matches the rating was 1.10 or higher (59%), in 27 it was below 0.90. In 86 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.37. hAMaDShaKuR loses the most ELO in match 1 of the day (−15 ELO, win rate 39%). Things go best on Dust 2 (+65 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +45 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 90.9, ELO at 2,844.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.