h99f

JP
331 matches tracked 78 matches in 30 days
ELO ▼ 187
3,222
30-day peak: 3,471
Rank EU ▲ 199 places
#3,102 #49 in JP
30 days · before #3,301 · best #2,908
Last updated:

How does h99f play?

Rating 0.93 (from 112 matches) K/R 0.66 ADR 71.7 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 34%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 7%−4 pp better than 41%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.5
Knife kills 4 in 331 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 31x 4K, 4 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 71.4, Headshots at 55%, Win rate at 52%
▼ Got worse
ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68).

Patterns

From the last 331 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −222 ELO
104 matches · 46% wins
On Dust 2 −100 ELO
64 matches · 55% wins
On Wednesdays −348 ELO, win rate 35%

h99f loses the most ELO from match 5 of the day: −222 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
50% better than 42%
0.68 better than 22%
72.7 better than 13%
0.89 better than 9%
48% of 360 duels better than 29%
25% of 53 situations better than 14%
Ancient85
47% better than 29%
0.65 better than 9%
72.6 better than 9%
0.93 better than 15%
46% of 374 duels better than 21%
37% of 63 situations level
Dust 264
55% better than 60%
0.64 better than 9%
68.9 better than 5%
0.96 better than 24%
45% of 235 duels better than 19%
36% of 36 situations better than 44%
Anubis51
59% better than 73%
0.64 better than 8%
71.1 better than 6%
0.90-
43% of 207 duels better than 10%
38% of 26 situations level
Cache15
73% -
0.74 -
79.9 -
1.09-
52% of 84 duels -
29% of 7 situations -
Nuke11
36% -
0.62 -
65.8 -
0.72-
43% of 35 duels -
0% of 3 situations -
Inferno7
43% -
0.60 -
69.4 -
-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h99f plays

Across 331 matches h99f averages K/R 0.66 and ADR 71.7; the rating across the 112 rated matches is 0.93. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Damage per round (ADR) at 71.7. That is better than only 5% of players on level 10. On average 14.5 kills per match, 55% of them headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 31 of 112 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 272 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.94. h99f loses the most ELO from match 5 of the day (−222 ELO, win rate 46%). Things go best in match 3 of the day (+401 ELO, win rate 62%). Got weaker: ELO −75. Unchanged in recent months: K/R at 0.65, ADR at 71.4, Headshots at 55%, Win rate at 52%. Last 30 days: 78 matches, win rate 47%, ELO balance −143.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.