h8h8

United Kingdom
175 matches tracked 47 matches in 30 days
ELO ▼ 323
2,591
30-day peak: 3,149
Rank EU ▼ 32,696 places
#38,516
United Kingdom #662 in United Kingdom
30 days · prev. #5,820 · best #5,533
Last updated:

How does h8h8 play?

Rating 1.19 K/R 0.87 ADR 93.0 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 175 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3
Knife kills 11 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 42x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +26 pp, ELO +1,079
= Stayed the same
K/R at 0.87, Rating at 1.19, ADR at 93.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
69 matches · 55% win rate
On Nuke −32 ELO
20 matches · 65% win rate
Between 6:00 and 12:00 −26 ELO, win rate 45%
On Sundays +4 ELO, win rate 55%

h8h8 loses the most ELO from match 5 of the day: −99 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Highest rating in a match: 2.74 · Nuke
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
66% better than 92%
0.90 better than 94%
95.8 better than 95%
1.23 better than 91%
59% of 532 duels better than 86%
39% of 31 situations better than 53%
Anubis29
48% better than 32%
0.85 better than 88%
91.0 better than 88%
1.14 better than 77%
57% of 166 duels better than 76%
41% of 22 situations better than 56%
Ancient25
64% better than 84%
0.83 better than 83%
89.3 better than 83%
1.17 better than 85%
61% of 139 duels better than 92%
71% of 7 situations better than 98%
Nuke20
65% better than 77%
0.91 better than 94%
96.9 better than 94%
1.24 better than 90%
63% of 120 duels better than 95%
45% of 11 situations better than 60%
Dust 212
67% -
0.85 -
89.9 -
1.17-
62% of 53 duels -
33% of 6 situations -
Cache5
60% -
0.75 -
81.2 -
1.05-
35% of 31 duels -
100% of 2 situations -
Inferno4
25% -
0.72 -
79.9 -
0.92-
46% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h8h8 plays

Across 175 matches h8h8 averages K/R 0.87, ADR 93.0 and a rating of 1.19. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 100 of 175 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 138 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. h8h8 loses the most ELO from match 5 of the day (−99 ELO, win rate 55%). Things go best on Mirage (+49 ELO, win rate 66%). Match no. 1 of the day goes best: 73% win rate, −11 ELO. Improved over the last three months: Win rate +26 pp, ELO +1,079. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.19, ADR at 93.2. Last 30 days: 47 matches, win rate 64%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.