h4zel0

Norway
161 matches tracked 40 matches in 30 days
Last updated:

How does h4zel0 play?

Rating 1.03 (from 121 matches) K/R 0.77 ADR 83.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 16%+6 pp · Ø 10% better than 79%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 3.5
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 69%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 20x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 37%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.08, Rating −0.05, ADR −8.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.74 (at the start 0.82). Just above the average (0.73).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
33 matches · 52% win rate
In match 2 of the day +71 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 −12 ELO, win rate 45%

h4zel0 loses the most ELO on Mirage: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 57%
0.75 better than 62%
82.6 better than 66%
0.96 better than 34%
52% of 149 duels better than 60%
44% of 9 situations better than 69%
Ancient29
34% better than 7%
0.77 better than 67%
82.8 better than 59%
0.99 better than 41%
50% of 161 duels better than 43%
28% of 18 situations better than 26%
Dust 224
46% better than 36%
0.73 better than 55%
78.3 better than 42%
0.98 better than 42%
52% of 93 duels better than 59%
36% of 11 situations right on the average
Nuke21
67% better than 81%
0.80 better than 70%
86.4 better than 71%
1.12 better than 72%
54% of 112 duels better than 62%
43% of 7 situations better than 65%
Cache19
74% -
0.90 -
92.0 -
1.29-
53% of 64 duels -
50% of 4 situations -
Anubis17
53% better than 55%
0.76 better than 68%
78.8 better than 44%
1.05-
57% of 75 duels better than 86%
60% of 5 situations better than 93%
Inferno13
31% -
0.70 -
78.3 -
0.89-
55% of 42 duels -
25% of 4 situations -
Overpass3
0% -
0.82 -
88.1 -
0.89-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How h4zel0 plays

Across 161 matches h4zel0 averages K/R 0.77 and ADR 83.0; the rating across the 121 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 17.0 kills per match with 55% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 52 of 121 matches the rating was 1.10 or higher (43%), in 44 it was below 0.90. In 81 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. h4zel0 loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Nuke (+99 ELO, win rate 67%). Match no. 1 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.08, Rating −0.05, ADR −8.9. Unchanged in recent months: Headshots at 54%. Last 30 days: 40 matches, win rate 50%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.