h4ymaker

Poland
On FACEIT since 2015 169 matches tracked 49 matches in 30 days
Last updated:

How does h4ymaker play?

Rating 1.13 K/R 0.80 ADR 86.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Knife kills 4 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 26x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +8 pp, ELO +72
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.3, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −39 ELO
26 matches · 35% win rate
On Nuke −23 ELO
26 matches · 58% win rate
Between 18:00 and 24:00 +26 ELO, win rate 42%
On Thursdays +28 ELO, win rate 36%

h4ymaker loses the most ELO from match 5 of the day: −39 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.09 · Nuke
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis43
60% better than 74%
0.83 better than 85%
88.8 better than 85%
1.20 better than 91%
51% of 189 duels better than 45%
52% of 33 situations better than 85%
Dust 235
46% better than 27%
0.82 better than 81%
86.8 better than 76%
1.14 better than 78%
59% of 149 duels better than 86%
38% of 26 situations right on the average
Inferno35
37% better than 7%
0.74 right on the average
80.9 better than 47%
1.06 better than 52%
48% of 155 duels better than 25%
44% of 18 situations better than 69%
Nuke26
58% better than 60%
0.88 better than 87%
90.5 better than 83%
1.24 better than 87%
53% of 119 duels right on the average
59% of 17 situations better than 87%
Cache19
58% -
0.74 -
87.4 -
1.05-
55% of 92 duels -
36% of 14 situations -
Ancient6
0% -
0.64 -
74.0 -
0.84-
46% of 35 duels -
33% of 3 situations -
Mirage4
0% -
0.65 -
82.6 -
0.85-
43% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h4ymaker plays

Across 169 matches h4ymaker averages K/R 0.80, ADR 86.4 and a rating of 1.13. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · all ELO ranges players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 43 matches. In 83 of 169 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. h4ymaker loses the most ELO from match 5 of the day (−39 ELO, win rate 35%). Things go best on Anubis (+50 ELO, win rate 60%). Match no. 4 of the day goes best: 70% win rate, +28 ELO. Improved over the last three months: Win rate +8 pp, ELO +72. Got weaker: K/R −0.05, Rating −0.05, ADR −6.3, Headshots −2 pp. Last 30 days: 49 matches, win rate 45%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.