h4rden-

South Korea
On FACEIT since 2018 52 matches tracked 33 matches in 30 days
ELO ▲ 89
2,607
30-day peak: 2,637
Rank EU
#36,325
South Korea #628 in South Korea
Last updated:

How does h4rden- play?

Rating 1.04 K/R 0.74 ADR 80.5 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.2%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 2.2%−2.0 pp · Ø 4.2% better than 1%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether h4rden- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
67% better than 91%
0.71 better than 32%
79.0 better than 37%
1.01 better than 36%
52% of 61 duels right on the average
63% of 8 situations better than 96%
Mirage14
57% -
0.73 -
77.4 -
1.03-
41% of 49 duels -
86% of 7 situations -
Ancient11
73% -
0.77 -
84.8 -
1.09-
46% of 37 duels -
20% of 10 situations -
Nuke4
50% -
0.77 -
79.0 -
1.13-
33% of 15 duels -
0% of 2 situations -
Anubis3
33% -
0.73 -
86.3 -
1.01-
63% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h4rden- plays

Across 52 matches h4rden- averages K/R 0.74, ADR 80.5 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 20 of 52 matches the rating was 1.10 or higher (38%), in 16 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 33 matches, win rate 58%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.