h4kky22

Switzerland
109 matches tracked 59 matches in 30 days
Last updated:

How does h4kky22 play?

Rating 0.98 K/R 0.72 ADR 78.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.1
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 16x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether h4kky22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −151 ELO
36 matches · 69% win rate
Between 0:00 and 6:00 −146 ELO, win rate 49%

h4kky22 loses the most ELO on Mirage: −151 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
69% better than 96%
0.72 right on the average
77.5 better than 38%
1.01 right on the average
46% of 170 duels better than 25%
48% of 25 situations better than 76%
Anubis18
67% better than 92%
0.67 better than 22%
77.3 better than 36%
0.91 better than 17%
38% of 81 duels better than 4%
67% of 3 situations better than 98%
Dust 217
29% better than 2%
0.66 better than 20%
73.8 better than 20%
0.87 better than 9%
38% of 77 duels better than 4%
14% of 7 situations better than 5%
Cache13
54% -
0.72 -
79.4 -
0.98-
48% of 58 duels -
40% of 5 situations -
Inferno12
75% -
0.80 -
84.5 -
1.09-
48% of 67 duels -
44% of 9 situations -
Ancient7
57% -
0.70 -
76.1 -
0.98-
54% of 35 duels -
40% of 5 situations -
Vertigo4
25% -
0.80 -
93.0 -
1.04-
58% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h4kky22 plays

Across 109 matches h4kky22 averages K/R 0.72, ADR 78.7 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 33 of 109 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. h4kky22 loses the most ELO on Mirage (−151 ELO, win rate 69%). Things go best from match 5 of the day (−84 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −84 ELO. Last 30 days: 59 matches, win rate 58%, net ELO −195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.