h3333lz

Austria
389 matches tracked 172 matches in 30 days
Last updated:

How does h3333lz play?

Rating 1.18 (from 307 matches) K/R 0.85 ADR 91.6 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 307 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

h3333lz wins 56 of 100 opening duels. 5 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.20 kills per death. 0.16 above the level 10 average (1.04).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 4%−7 pp better than 25%
K/D 1.20+0.16 better than 90%
Pistol kills per match 2.6
Knife kills 2 in 389 matches

Impact

Strength
Damage and big rounds

h3333lz gets exactly 3 kills in 5.4 of 100 rounds. 1.3 percentage points above the level 10 average (4.1%).

2K rounds 15.6%+2.2 pp better than 90%
3K rounds 5.4%+1.3 pp better than 90%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 83x 4K, 9 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

32 of 100 nades by h3333lz deal damage or blind an enemy. 3 percentage points below the level 10 average (35%).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.24−0.06 better than 34%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp, ELO +462
= Stayed the same
K/R at 0.85, ADR at 91.5
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months unchanged at 0.85. 0.11 above the level 10 average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −299 ELO
113 matches · 57% win rate
In match 4 of the day −247 ELO
53 matches · 42% win rate
On Mirage −228 ELO
72 matches · 46% win rate

h3333lz loses the most ELO on Anubis: −299 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 62 · Inferno

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis113
57% better than 65%
0.88 better than 95%
93.9 better than 95%
1.22 better than 93%
56% of 496 duels better than 72%
34% of 76 situations better than 41%
Mirage72
46% better than 26%
0.82 better than 81%
89.6 better than 85%
1.14 better than 80%
56% of 334 duels better than 75%
40% of 43 situations better than 55%
Inferno59
46% better than 26%
0.88 better than 88%
93.2 better than 87%
1.22 better than 84%
57% of 287 duels better than 69%
44% of 39 situations better than 66%
Cache42
57% -
0.79 -
85.1 -
1.15-
59% of 154 duels -
36% of 28 situations -
Ancient37
51% better than 43%
0.87 better than 93%
94.1 better than 95%
1.20 better than 92%
52% of 184 duels on par
52% of 27 situations better than 82%
Dust 236
53% better than 53%
0.84 better than 88%
92.0 better than 91%
1.21 better than 91%
61% of 152 duels better than 92%
24% of 21 situations better than 15%
Nuke24
33% better than 2%
0.83 better than 83%
89.1 better than 83%
1.04 better than 47%
58% of 125 duels better than 78%
20% of 20 situations better than 11%
Vertigo6
50% -
0.88 -
94.3 -
1.16-
39% of 18 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h3333lz plays

Across 389 matches h3333lz averages K/R 0.85 and ADR 91.6; the rating across the 307 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 91.6, better than 93% of level 10 players. Averages 18.9 kills per match with 57% headshots. The strongest map is Cache with a 57% win rate in 42 matches. In 179 of 307 matches the rating was 1.10 or higher (58%), in 58 it was below 0.90. In 311 matches with detailed stats: 83 4Ks and 9 aces. Best month by rating: August 2026 at 1.20. h3333lz loses the most ELO on Anubis (−299 ELO, win rate 57%). Things go best on Cache (+125 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +120 ELO. Improved over the last three months: Win rate +3 pp, ELO +462. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.85, ADR at 91.5. Last 30 days: 172 matches, win rate 53%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.