h25f

Norway
On FACEIT since 2024 431 matches tracked 115 matches in 30 days
ELO ▼ 105
2,799
30-day peak: 3,064
Rank EU ▼ 9,848 places
#17,869
Norway #178 in Norway
30 days · prev. #8,021 · best #6,651
Last updated:

How does h25f play?

Rating 1.01 K/R 0.71 ADR 77.4 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 431 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.5
Knife kills 4 in 431 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so clearly below the average (13.7%).

2K rounds 12.7%−1.0 pp · Ø 13.7% better than 24%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 70x 4K, 2 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 77.6
▼ Got worse
ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −7 ELO
46 matches · 43% win rate
On Fridays +120 ELO, win rate 42%

h25f loses the most ELO in match 4 of the day: −7 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Ancient
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
50% better than 35%
0.71 better than 29%
76.4 better than 22%
0.99 better than 28%
46% of 581 duels better than 17%
45% of 55 situations better than 71%
Ancient113
49% better than 33%
0.76 better than 53%
83.0 better than 54%
1.05 right on the average
49% of 487 duels better than 32%
40% of 70 situations better than 55%
Anubis101
48% better than 30%
0.68 better than 16%
74.5 better than 13%
0.98 better than 24%
42% of 351 duels better than 7%
39% of 84 situations better than 51%
Cache48
60% better than 61%
0.70 better than 17%
76.4 better than 17%
1.00 better than 20%
46% of 202 duels better than 13%
43% of 28 situations better than 60%
Inferno35
51% better than 27%
0.70 better than 17%
72.8 better than 5%
1.01 better than 19%
46% of 122 duels better than 11%
38% of 21 situations better than 45%
Nuke7
71% -
0.74 -
76.2 -
1.05-
52% of 23 duels -
25% of 4 situations -
Dust 24
25% -
0.68 -
72.7 -
0.91-
30% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h25f plays

Across 431 matches h25f averages K/R 0.71, ADR 77.4 and a rating of 1.01. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 48 matches. In 153 of 431 matches the rating was 1.10 or higher (35%), in 171 it was below 0.90. In 359 matches with detailed stats: 70 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. h25f loses the most ELO in match 4 of the day (−7 ELO, win rate 43%). Things go best on Mirage (+340 ELO, win rate 50%). Match no. 3 of the day goes best: 56% win rate, +123 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Got weaker: ELO −136. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.6. Last 30 days: 115 matches, win rate 49%, net ELO +331.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.