h21f

CW
On FACEIT since 2020 242 matches tracked 57 matches in 30 days
ELO ▲ 81
3,929
30-day peak: 3,946
Rank EU ▼ 28 places
#149
CW #1 in CW
30 days · prev. #121 · best #117
Last updated:

How does h21f play?

Rating 1.32 (from 195 matches) K/R 0.93 ADR 100.1 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 195 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 11% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 65%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (24%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 27%
Clutch 1v2 won 31%+7 pp · Ø 24% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Strength
Where do the kills come from?

1.38 K/D and so well above the average (1.13).

Headshot rate 63%+11 pp · Ø 52% better than 91%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.38+0.25 · Ø 1.13 better than 92%
Pistol kills per match 3.3
Knife kills 6 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.6%).

2K rounds 17.3%+2.7 pp · Ø 14.6% better than 94%
3K rounds 7.0%+2.4 pp · Ø 4.6% better than 96%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 45x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+4 pp · Ø 33% better than 74%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 83%
Enemies flashed per round 0.32−0.01 · Ø 0.33 better than 40%
Deaths per round 67%−3 pp · Ø 70% better than 70%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.93, Rating at 1.32, ADR at 100.4
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −373

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.05
MayJunJulAugSepOct

Best month: October 2026 with 1.05. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.79).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −202 ELO
89 matches · 53% win rate
In match 1 of the day −168 ELO
78 matches · 50% win rate
On Tuesdays −120 ELO, win rate 48%

h21f loses the most ELO on Mirage: −202 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.70 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
53% better than 28%
0.95 better than 95%
103.1 better than 97%
1.33 better than 93%
61% of 419 duels better than 83%
39% of 44 situations better than 47%
Ancient48
67% better than 79%
0.98 better than 97%
105.0 better than 98%
1.38 better than 96%
58% of 265 duels better than 73%
43% of 30 situations better than 60%
Dust 244
66% better than 77%
0.92 better than 88%
96.2 better than 86%
1.32 better than 88%
62% of 152 duels better than 81%
28% of 25 situations better than 18%
Anubis29
69% better than 83%
0.91 better than 91%
97.0 better than 93%
1.32 better than 93%
60% of 126 duels better than 78%
50% of 20 situations better than 75%
Nuke23
39% better than 8%
0.83 better than 79%
93.5 better than 88%
1.21 better than 88%
51% of 137 duels better than 44%
33% of 6 situations better than 34%
Cache5
40% -
0.80 -
86.6 -
1.09-
65% of 17 duels -
0% of 3 situations -
Inferno4
50% -
0.77 -
88.4 -
1.03-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How h21f plays

Across 242 matches h21f averages K/R 0.93 and ADR 100.1; the rating across the 195 rated matches is 1.32. Biggest strength: Damage per round (ADR) at 100.1, better than 97% of level 10 · 3,500+ ELO players. Averages 19.6 kills per match with 63% headshots. The strongest map is Anubis with a 69% win rate in 29 matches. In 135 of 195 matches the rating was 1.10 or higher (69%), in 39 it was below 0.90. In 171 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: October 2026 at 1.47. h21f loses the most ELO on Mirage (−202 ELO, win rate 53%). Things go best on Dust 2 (+264 ELO, win rate 66%). Match no. 4 of the day goes best: 69% win rate, +151 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −373. Unchanged in recent months: K/R at 0.93, Rating at 1.32, ADR at 100.4. Last 30 days: 57 matches, win rate 54%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.