h1tre

Georgia
109 matches tracked 27 matches in 30 days
Last updated:

How does h1tre play?

Rating 0.96 K/R 0.71 ADR 82.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most
Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (9%).

Rounds with first kill 16%+7 pp · Ø 9% better than 99%
Opening duels won 53%+5 pp · Ø 48% better than 89%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 52%+15 pp · Ø 37% better than 97%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (42%).

Headshot rate 35%−7 pp · Ø 42% better than 17%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.95+0.02 · Ø 0.93 better than 66%
Pistol kills per match 1.9
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 13.0%+0.7 pp · Ø 12.3% better than 70%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 29%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 15x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.23).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 4.6+1.2 · Ø 3.4 better than 70%
Enemies flashed per round 0.32+0.09 · Ø 0.23 better than 74%
Deaths per round 75%+1 pp · Ø 74% better than 42%

Progress

One value per month, dashed line is the level 3 average
Whether h1tre is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
32 matches · 59% win rate
In match 1 of the day ±0 ELO
22 matches · 41% win rate

h1tre loses the most ELO on Dust 2: −53 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.12 · Inferno

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 86%
0.73 better than 76%
82.3 better than 82%
1.03 better than 80%
48% of 196 duels right on the average
62% of 13 situations better than 96%
Mirage30
57% better than 81%
0.70 better than 57%
82.3 better than 81%
0.92 better than 43%
54% of 221 duels better than 83%
33% of 12 situations better than 39%
Anubis12
42% -
0.68 -
81.7 -
0.88-
54% of 76 duels -
50% of 8 situations -
Inferno10
50% -
0.76 -
86.9 -
0.99-
63% of 78 duels -
75% of 4 situations -
Ancient8
63% -
0.68 -
77.1 -
0.92-
51% of 55 duels -
67% of 3 situations -
Cache8
38% -
0.82 -
97.7 -
1.05-
58% of 53 duels -
-
Nuke8
25% -
0.64 -
75.4 -
0.79-
48% of 48 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1tre plays

Across 109 matches h1tre averages K/R 0.71, ADR 82.7 and a rating of 0.96. Biggest strength: Rounds with first kill at 16%, better than 99% of level 3 players. Most room to improve: Headshot rate at 35%, better than only 17% of level 3 players. Averages 15.6 kills per match with 35% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 2 aces. h1tre loses the most ELO on Dust 2 (−53 ELO, win rate 59%). Things go best on Mirage (+63 ELO, win rate 57%). Last 30 days: 27 matches, win rate 67%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.