h1st

USA
180 matches tracked 26 matches in 30 days
Last updated:

How does h1st play?

Rating 1.10 K/R 0.78 ADR 83.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 86%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 39%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +308
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 83.0, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −13 ELO, win rate 45%
On Sundays −31 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 66%
0.82 better than 78%
87.6 better than 76%
1.14 better than 76%
60% of 300 duels better than 88%
30% of 44 situations better than 24%
Anubis39
59% better than 67%
0.75 right on the average
80.1 better than 41%
1.07 better than 55%
56% of 119 duels better than 70%
36% of 28 situations better than 44%
Ancient35
51% better than 41%
0.84 better than 84%
87.8 better than 76%
1.17 better than 83%
59% of 138 duels better than 85%
48% of 23 situations better than 73%
Nuke16
31% better than 2%
0.66 better than 8%
73.8 better than 11%
0.89 better than 4%
45% of 62 duels better than 12%
67% of 3 situations better than 96%
Cache7
43% -
0.78 -
80.6 -
1.08-
50% of 20 duels -
33% of 3 situations -
Dust 27
43% -
0.65 -
67.5 -
0.99-
44% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1st plays

Across 180 matches h1st averages K/R 0.78, ADR 83.5 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 88 of 180 matches the rating was 1.10 or higher (49%), in 49 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. Things go best on Anubis (+53 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +11 ELO. Improved over the last three months: Win rate +3 pp, ELO +308. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 83.0, Headshots at 55%. Last 30 days: 26 matches, win rate 46%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.