h0tR

Russia
On FACEIT since 2015 367 matches tracked 101 matches in 30 days
ELO ▼ 54
3,298
30-day peak: 3,534
Rank EU ▼ 993 places
#2,482
Russia #688 in Russia
30 days · prev. #1,489 · best #785
Last updated:

How does h0tR play?

Rating 1.00 K/R 0.71 ADR 77.4 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.5
Knife kills 10 in 367 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 1 ace in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +193
= Stayed the same
K/R at 0.71, ADR at 77.7
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
96 matches · 43% win rate
On Ancient −59 ELO
59 matches · 47% win rate
Between 6:00 and 12:00 −32 ELO, win rate 44%
On Thursdays −60 ELO, win rate 40%

h0tR loses the most ELO on Mirage: −124 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.17 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
43% better than 9%
0.71 better than 26%
76.6 better than 22%
1.00 better than 27%
52% of 450 duels better than 46%
42% of 59 situations better than 60%
Dust 286
53% better than 43%
0.72 better than 32%
79.8 better than 38%
1.03 better than 35%
55% of 510 duels better than 63%
55% of 44 situations better than 86%
Anubis60
55% better than 49%
0.73 better than 38%
79.6 better than 38%
1.05 better than 46%
53% of 283 duels right on the average
17% of 24 situations better than 7%
Ancient59
47% better than 22%
0.67 better than 11%
74.9 better than 14%
0.93 better than 10%
48% of 288 duels better than 24%
32% of 31 situations better than 31%
Nuke51
61% better than 61%
0.68 better than 13%
74.0 better than 12%
0.98 better than 18%
44% of 233 duels better than 9%
44% of 34 situations better than 61%
Cache15
47% better than 16%
0.76 better than 38%
80.0 better than 26%
1.07 better than 35%
49% of 67 duels better than 20%
25% of 8 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How h0tR plays

Across 367 matches h0tR averages K/R 0.71, ADR 77.4 and a rating of 1.00. Most room to improve: Rating at 1.00, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 51 matches. In 143 of 367 matches the rating was 1.10 or higher (39%), in 159 it was below 0.90. In 299 matches with detailed stats: 62 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. h0tR loses the most ELO on Mirage (−124 ELO, win rate 43%). Things go best on Nuke (+242 ELO, win rate 61%). Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +193. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.7. Last 30 days: 101 matches, win rate 49%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.