h0mieee_

Russia
On FACEIT since 2021 67 matches tracked 46 matches in 30 days
Last updated:

How does h0mieee_ play?

Rating 1.13 K/R 0.82 ADR 87.8 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 67 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 4% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

3% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 3%−19 pp · Ø 22% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 14x 4K, 0 aces in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.81, Rating at 1.13
▼ Got worse
ADR −8.1, Win rate −15 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 67%
0.86 better than 91%
91.3 better than 90%
1.21 better than 92%
59% of 128 duels better than 87%
50% of 10 situations better than 82%
Ancient15
60% better than 73%
0.80 better than 74%
88.8 better than 82%
1.07 better than 61%
62% of 58 duels better than 94%
33% of 9 situations better than 38%
Dust 210
50% -
0.77 -
85.3 -
1.06-
65% of 46 duels -
71% of 7 situations -
Anubis9
78% -
0.81 -
85.4 -
1.14-
67% of 33 duels -
100% of 1 situations -
Nuke5
40% -
0.80 -
86.5 -
1.12-
64% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h0mieee_ plays

Across 67 matches h0mieee_ averages K/R 0.82, ADR 87.8 and a rating of 1.13. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 63% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 32 of 67 matches the rating was 1.10 or higher (48%), in 16 it was below 0.90. In 46 matches with detailed stats: 14 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp. Got weaker: ADR −8.1, Win rate −15 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13. Last 30 days: 46 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.