gyura

China
On FACEIT since 2017 198 matches tracked 65 matches in 30 days
ELO ▲ 34
3,429
30-day peak: 3,429
Rank EU ▲ 502 places
#1,377
China #42 in China
30 days · prev. #1,879 · best #1,376
Last updated:

How does gyura play?

Rating 1.20 K/R 0.83 ADR 82.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 198 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 9%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.28+0.21 · Ø 1.07 better than 92%
Pistol kills per match 2.6
Zeus kills1 in 198 matches
Knife kills 7 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.6%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 87%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 23x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 7%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 64%−6 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.84, ADR at 82.9, Win rate at 60%
▼ Got worse
Headshots −7 pp, ELO −461

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +119 ELO
42 matches · 55% win rate
On Tuesdays −24 ELO, win rate 38%

gyura loses the most ELO in match 1 of the day: +119 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.37 · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
63% better than 82%
0.84 better than 81%
82.6 better than 51%
1.23 better than 89%
60% of 311 duels better than 87%
35% of 52 situations better than 37%
Dust 259
59% better than 66%
0.83 better than 79%
85.6 better than 66%
1.23 better than 88%
63% of 254 duels better than 92%
36% of 25 situations better than 41%
Ancient19
53% better than 41%
0.79 better than 66%
78.0 better than 27%
1.09 better than 60%
61% of 71 duels better than 90%
50% of 12 situations better than 79%
Anubis19
63% better than 74%
0.85 better than 86%
80.4 better than 42%
1.22 better than 89%
57% of 72 duels better than 74%
44% of 16 situations better than 65%
Nuke9
33% -
0.73 -
75.7 -
1.04-
50% of 26 duels -
10% of 10 situations -
Cache6
67% -
0.78 -
79.0 -
1.17-
53% of 17 duels -
67% of 3 situations -
Inferno6
67% -
0.71 -
71.4 -
1.02-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gyura plays

Across 198 matches gyura averages K/R 0.83, ADR 82.2 and a rating of 1.20. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 41% headshots. The strongest map is Mirage with a 63% win rate in 78 matches. In 120 of 198 matches the rating was 1.10 or higher (61%), in 44 it was below 0.90. In 105 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: June 2026 at 1.31. gyura loses the most ELO in match 1 of the day (+119 ELO, win rate 55%). Things go best on Mirage (+214 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, −37 ELO. Improved over the last three months: Rating +0.09. Got weaker: Headshots −7 pp, ELO −461. Unchanged in recent months: K/R at 0.84, ADR at 82.9, Win rate at 60%. Last 30 days: 65 matches, win rate 57%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.