gyk3n

Czech Republic
On FACEIT since 2024 97 matches tracked 59 matches in 30 days
Last updated:

How does gyk3n play?

Rating 0.96 K/R 0.69 ADR 72.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average.
AWPer
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 0.97−0.07 · Ø 1.04 better than 24%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.06−0.24 · Ø 0.30 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.5, Headshots +2 pp
= Stayed the same
Win rate at 47%, ELO at 2,064
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 31%
0.73 better than 43%
74.2 better than 16%
1.02 better than 45%
53% of 115 duels better than 59%
53% of 15 situations better than 87%
Ancient19
47% better than 34%
0.66 better than 13%
72.1 better than 8%
0.88 better than 7%
54% of 48 duels better than 63%
33% of 12 situations better than 37%
Dust 215
47% better than 28%
0.74 right on the average
78.2 better than 34%
1.07 better than 61%
47% of 70 duels better than 26%
8% of 12 situations better than 2%
Inferno13
31% -
0.56 -
64.9 -
0.77-
59% of 34 duels -
0% of 5 situations -
Anubis8
50% -
0.65 -
68.9 -
0.94-
52% of 31 duels -
33% of 3 situations -
Cache5
80% -
0.71 -
72.2 -
1.04-
56% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gyk3n plays

Across 97 matches gyk3n averages K/R 0.69, ADR 72.7 and a rating of 0.96. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · all ELO ranges players. Most room to improve: Damage per round (ADR) at 72.7, better than only 7% of level 10 · all ELO ranges players. Averages 14.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 47% win rate in 15 matches. In 28 of 97 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.35. Things go best on Mirage (+21 ELO, win rate 47%). Match no. 1 of the day goes best: 52% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.5, Headshots +2 pp. Unchanged in recent months: Win rate at 47%, ELO at 2,064. Last 30 days: 59 matches, win rate 46%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.