gyddi-

St. Helena
On FACEIT since 2021 119 matches tracked 103 matches in 30 days
ELO ▲ 515
2,081
30-day peak: 2,081
Rank EU
#191,479
St. Helena #283 in St. Helena
Last updated:

How does gyddi- play?

Rating 1.09 K/R 0.76 ADR 80.6 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether gyddi- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +35 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 +64 ELO, win rate 41%

gyddi- loses the most ELO in match 2 of the day: +35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 55%
0.79 better than 74%
83.8 better than 67%
1.12 better than 79%
56% of 276 duels better than 76%
35% of 31 situations better than 41%
Dust 223
48% better than 37%
0.72 better than 41%
76.3 better than 25%
1.09 better than 70%
51% of 99 duels right on the average
40% of 10 situations better than 57%
Ancient15
53% right on the average
0.79 better than 73%
81.5 better than 51%
1.11 better than 77%
48% of 54 duels better than 32%
33% of 6 situations better than 41%
Anubis13
54% -
0.71 -
76.6 -
1.05-
44% of 45 duels -
11% of 9 situations -
Nuke6
50% -
0.76 -
82.6 -
1.06-
54% of 37 duels -
80% of 5 situations -
Inferno5
60% -
0.65 -
73.4 -
0.91-
42% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gyddi- plays

Across 119 matches gyddi- averages K/R 0.76, ADR 80.6 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 57 of 119 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 119 matches with detailed stats: 22 4Ks and 3 aces. gyddi- loses the most ELO in match 2 of the day (+35 ELO, win rate 42%). Things go best on Mirage (+89 ELO, win rate 52%). Match no. 1 of the day goes best: 61% win rate. Last 30 days: 103 matches, win rate 53%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.