gxthboiclq

Russia
On FACEIT since 2022 414 matches tracked 97 matches in 30 days
ELO ▲ 216
2,975
30-day peak: 3,022
Rank EU ▲ 82 places
#9,031
Russia #2,592 in Russia
30 days · prev. #9,113 · best #6,098
Last updated:
Next update possible in 47m 28s

How does gxthboiclq play?

Rating 1.13 K/R 0.83 ADR 90.5 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 414 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2
Knife kills 6 in 414 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.6 pp · Ø 13.7% better than 83%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 92x 4K, 11 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +174
= Stayed the same
K/R at 0.83, Rating at 1.12, ADR at 90.2
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −214 ELO
74 matches · 43% win rate
In match 4 of the day −144 ELO
53 matches · 36% win rate
On Thursdays −194 ELO, win rate 38%

gxthboiclq loses the most ELO on Anubis: −214 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Anubis
  2. Most kills in a match: 69 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
55% better than 57%
0.83 better than 81%
90.8 better than 87%
1.12 better than 70%
54% of 1,136 duels better than 62%
40% of 57 situations better than 55%
Dust 2111
51% better than 40%
0.86 better than 89%
92.5 better than 90%
1.17 better than 81%
54% of 853 duels better than 61%
49% of 53 situations better than 76%
Anubis74
43% better than 16%
0.79 better than 68%
86.2 better than 72%
1.06 right on the average
53% of 539 duels better than 54%
37% of 30 situations better than 46%
Ancient52
48% better than 31%
0.87 better than 91%
93.1 better than 90%
1.17 better than 84%
58% of 424 duels better than 81%
41% of 17 situations better than 58%
Cache15
53% better than 37%
0.80 better than 54%
88.3 better than 65%
1.11 better than 48%
44% of 102 duels better than 6%
57% of 7 situations better than 85%
Nuke6
50% -
0.67 -
73.5 -
0.92-
43% of 49 duels -
-
Inferno4
25% -
0.88 -
96.4 -
1.22-
50% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gxthboiclq plays

Across 414 matches gxthboiclq averages K/R 0.83, ADR 90.5 and a rating of 1.13. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 152 matches. In 199 of 414 matches the rating was 1.10 or higher (48%), in 122 it was below 0.90. In 346 matches with detailed stats: 92 4Ks and 11 aces. Best month by rating: August 2026 at 1.17. gxthboiclq loses the most ELO on Anubis (−214 ELO, win rate 43%). Things go best on Mirage (+57 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, ELO +174. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.12, ADR at 90.2. Last 30 days: 97 matches, win rate 53%, net ELO −195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.