gweb

USA
134 matches tracked
ELO
2,041
Peak across the last 134 matches: 2,199
Rank NA ▼ 1,591 places
#6,749 #2,768 in US
30 days · before #5,158 · best #5,158
Last updated:

How does gweb play?

Rating 1.06 (from 76 matches) K/R 0.78 ADR 84.1 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 8%−3 pp better than 46%
K/D 1.040.00 level
Pistol kills per match 3.2
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 level
4Ks and aces 17x 4K, 4 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78
▼ Got worse
ADR −4.9, Headshots −8 pp, Win rate −3 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.78 (at the start 0.81).

Patterns

From the last 134 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
30 matches · 43% wins
On Mirage −22 ELO
50 matches · 62% wins
Between 0:00 and 6:00 −20 ELO, win rate 46%

gweb loses the most ELO on Dust 2: −73 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
62% better than 85%
0.82 better than 81%
88.0 better than 81%
1.08 better than 65%
57% of 161 duels better than 79%
30% of 10 situations better than 25%
Dust 230
43% better than 19%
0.74 level
78.9 better than 38%
0.96 better than 23%
48% of 84 duels better than 31%
36% of 14 situations better than 45%
Ancient21
48% better than 33%
0.78 better than 68%
84.4 better than 64%
1.13-
50% of 70 duels better than 39%
60% of 5 situations better than 92%
Cache14
29% -
0.76 -
83.2 -
1.01-
65% of 31 duels -
40% of 5 situations -
Anubis12
75% -
0.72 -
78.4 -
1.02-
51% of 41 duels -
0% of 1 situations -
Nuke5
20% -
0.88 -
89.5 -
1.21-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gweb plays

Across 134 matches gweb averages K/R 0.78 and ADR 84.1; the rating across the 76 rated matches is 1.06. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 17.1 kills per match, 55% of them headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 30 of 76 matches the rating was 1.10 or higher (39%), in 26 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. gweb loses the most ELO on Dust 2 (−73 ELO, win rate 43%). Things go best on Ancient (+79 ELO, win rate 48%). Got weaker: ADR −4.9, Headshots −8 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.