gvvnPOWER

South Korea
On FACEIT since 2022 109 matches tracked 60 matches in 30 days
ELO ▲ 64
2,135
30-day peak: 2,135
Rank SEA ▲ 1,035 places
#3,911
South Korea #196 in South Korea
30 days · prev. #4,946 · best #3,911
Last updated:
Next update possible in 53m 37s

How does gvvnPOWER play?

Rating 1.21 K/R 0.87 ADR 90.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 109 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.22+0.20 · Ø 1.02 better than 96%
Pistol kills per match 3.6
Knife kills 5 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.0%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 95%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 98%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 21x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp
= Stayed the same
ADR at 91.1
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.86 (at the start 0.90). Well above the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 +2 ELO, win rate 46%
On Wednesdays ±0 ELO, win rate 33%

gvvnPOWER loses the most ELO on Ancient: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
68% better than 95%
0.90 better than 96%
94.5 better than 95%
1.27 better than 97%
56% of 219 duels better than 79%
50% of 26 situations better than 82%
Dust 232
47% better than 35%
0.82 better than 87%
86.3 better than 78%
1.12 better than 81%
54% of 155 duels better than 68%
29% of 21 situations better than 25%
Ancient27
44% better than 24%
0.89 better than 98%
93.0 better than 95%
1.25 better than 98%
56% of 148 duels better than 78%
47% of 17 situations better than 77%
Anubis8
63% -
0.97 -
97.0 -
1.35-
50% of 48 duels -
33% of 6 situations -
Inferno3
0% -
0.48 -
59.8 -
0.66-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gvvnPOWER plays

Across 109 matches gvvnPOWER averages K/R 0.87, ADR 90.8 and a rating of 1.21. Biggest strength: 3K rounds at 6.4%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 61% headshots. The strongest map is Mirage with a 68% win rate in 37 matches. In 63 of 109 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.30. gvvnPOWER loses the most ELO on Ancient (−24 ELO, win rate 44%). Things go best on Mirage (+53 ELO, win rate 68%). Match no. 1 of the day goes best: 69% win rate. Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −6 pp. Unchanged in recent months: ADR at 91.1. Last 30 days: 60 matches, win rate 53%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.