guz666

Belarus
On FACEIT since 2020 78 matches tracked 38 matches in 30 days
ELO ▲ 151
2,403
30-day peak: 2,403
Rank EU
#72,474
Belarus #1,748 in Belarus
Last updated:

How does guz666 play?

Rating 1.05 (from 58 matches) K/R 0.74 ADR 77.8 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.4
Zeus kills2 in 78 matches
Knife kills 2 in 78 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 11x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +7.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +25 ELO, win rate 49%

guz666 loses the most ELO in match 1 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.70 · Mirage

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
68% better than 95%
0.81 better than 78%
83.5 better than 61%
1.13 better than 77%
48% of 96 duels better than 29%
38% of 16 situations right on the average
Dust 219
42% better than 18%
0.72 better than 38%
76.9 better than 26%
1.08 better than 63%
50% of 42 duels better than 40%
46% of 13 situations better than 75%
Anubis14
50% -
0.66 -
69.9 -
0.99-
52% of 42 duels -
45% of 11 situations -
Ancient9
44% -
0.61 -
67.8 -
0.84-
32% of 25 duels -
50% of 2 situations -
Nuke5
60% -
0.80 -
83.5 -
1.04-
22% of 9 duels -
33% of 3 situations -
Cache3
67% -
0.77 -
81.2 -
1.06-
50% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How guz666 plays

Across 78 matches guz666 averages K/R 0.74 and ADR 77.8; the rating across the 58 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 26 of 58 matches the rating was 1.10 or higher (45%), in 18 it was below 0.90. In 58 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. guz666 loses the most ELO in match 1 of the day (−25 ELO, win rate 43%). Things go best on Mirage (+25 ELO, win rate 68%). From match no. 5 of the day on, things go best: 60% win rate, +25 ELO. Improved over the last three months: K/R +0.04, ADR +7.2, Headshots +2 pp. Got weaker: Win rate −7 pp. Last 30 days: 38 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.