guts_23
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Weakness30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average61% headshots and so well above the average (49%).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.80). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 0.93 (at the start 1.11). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 86.9. Last 3 months: 74.6 (at the start 86.9). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 66%. Last 3 months: 60% (at the start 66%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 49% (at the start 48%). Right on the average (49%).
Best month: October 2026 with 1,894. Last 3 months: 1,894 (at the start 1,517).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
guts_23 loses the most ELO on Mirage: −74 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.33 · Inferno
- Most kills in a match: 32 · Mirage
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How guts_23 plays
Across 146 matches guts_23 averages K/R 0.70, ADR 76.4 and a rating of 0.96. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 15.0 kills per match with 61% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 43 of 146 matches the rating was 1.10 or higher (29%), in 69 it was below 0.90. In 125 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. guts_23 loses the most ELO on Mirage (−74 ELO, win rate 48%). Things go best in match 2 of the day (+52 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +52 ELO. Improved over the last three months: ELO +377. Got weaker: K/R −0.12, Rating −0.18, ADR −12.3, Headshots −6 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 73 matches, win rate 49%, net ELO −119.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.