guster

Norway
104 matches tracked 49 matches in 30 days
ELO ▲ 207
2,024
30-day peak: 2,024
Rank EU
#226,507
Norway #2,296 in Norway
Last updated:

How does guster play?

Rating 1.08 K/R 0.76 ADR 84.5 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.3
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +18 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 84.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −7 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 69%
0.70 better than 31%
79.9 better than 44%
0.98 better than 32%
61% of 120 duels better than 92%
11% of 19 situations better than 2%
Mirage26
62% better than 86%
0.83 better than 86%
91.7 better than 92%
1.20 better than 92%
50% of 103 duels better than 45%
33% of 21 situations better than 36%
Inferno17
59% better than 68%
0.81 better than 80%
84.5 better than 67%
1.16 better than 83%
54% of 80 duels better than 65%
22% of 9 situations better than 16%
Nuke9
33% -
0.85 -
95.4 -
1.12-
55% of 64 duels -
33% of 6 situations -
Ancient8
38% -
0.79 -
83.4 -
1.05-
56% of 41 duels -
17% of 6 situations -
Anubis7
43% -
0.65 -
73.6 -
0.87-
45% of 20 duels -
33% of 6 situations -
Cache6
67% -
0.65 -
80.2 -
0.99-
42% of 19 duels -
100% of 1 situations -
Overpass3
33% -
0.59 -
64.4 -
0.89-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How guster plays

Across 104 matches guster averages K/R 0.76, ADR 84.5 and a rating of 1.08. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 45 of 104 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 79 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Things go best from match 5 of the day (+73 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +73 ELO. Improved over the last three months: Headshots +3 pp, Win rate +18 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 84.3. Last 30 days: 49 matches, win rate 57%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.