gungel5

Japan
On FACEIT since 2021 278 matches tracked 89 matches in 30 days
Last updated:

How does gungel5 play?

Rating 1.19 K/R 0.86 ADR 91.6 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 278 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.0
Knife kills 1 in 278 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 90%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 88x 4K, 10 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether gungel5 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 278 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
44 matches · 39% win rate
On Mirage −102 ELO
93 matches · 45% win rate
On Saturdays −60 ELO, win rate 41%

gungel5 loses the most ELO on Ancient: −122 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
45% better than 20%
0.89 better than 93%
94.0 better than 92%
1.23 better than 91%
59% of 492 duels better than 86%
52% of 52 situations better than 85%
Anubis47
55% better than 56%
0.88 better than 94%
92.4 better than 91%
1.24 better than 93%
50% of 271 duels better than 38%
26% of 19 situations better than 22%
Ancient44
39% better than 11%
0.86 better than 91%
93.8 better than 92%
1.16 better than 83%
60% of 228 duels better than 89%
40% of 20 situations better than 56%
Dust 230
40% better than 12%
0.77 better than 61%
85.0 better than 67%
1.04 better than 48%
56% of 144 duels better than 74%
41% of 17 situations better than 56%
Nuke25
60% better than 66%
0.89 better than 91%
95.0 better than 92%
1.24 better than 90%
63% of 165 duels better than 95%
18% of 11 situations better than 9%
Inferno15
60% better than 59%
0.78 right on the average
82.6 better than 38%
1.14 better than 64%
48% of 67 duels better than 16%
50% of 4 situations better than 80%
Cache14
36% -
0.79 -
82.3 -
1.09-
51% of 57 duels -
0% of 3 situations -
Vertigo10
60% -
0.88 -
90.8 -
1.30-
48% of 44 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gungel5 plays

Across 278 matches gungel5 averages K/R 0.86, ADR 91.6 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 91.6, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 58% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 153 of 278 matches the rating was 1.10 or higher (55%), in 65 it was below 0.90. In 278 matches with detailed stats: 88 4Ks and 10 aces. Best month by rating: September 2026 at 1.23. gungel5 loses the most ELO on Ancient (−122 ELO, win rate 39%). Things go best on Dust 2 (+67 ELO, win rate 40%). Match no. 1 of the day goes best: 58% win rate, +28 ELO. Last 30 days: 89 matches, win rate 45%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.