gump-

Australia
152 matches tracked 15 matches in 30 days
ELO ▼ 76
2,880
30-day peak: 3,002
Rank OCE ▲ 4 places
#73
Australia #40 in Australia
30 days · prev. #77 · best #67
Last updated:

How does gump- play?

Rating 1.15 (from 133 matches) K/R 0.81 ADR 85.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 10%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.9
Knife kills 5 in 152 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 19x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.39, ADR −8.6, Headshots −10 pp, Win rate −14 pp, ELO −959

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.79 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
23 matches · 52% win rate
On Mirage −11 ELO
56 matches · 66% win rate
Between 12:00 and 18:00 −6 ELO, win rate 51%
On Saturdays +8 ELO, win rate 52%

gump- loses the most ELO on Ancient: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 32 · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
66% better than 92%
0.79 better than 66%
83.5 better than 58%
1.17 better than 83%
54% of 230 duels better than 61%
33% of 27 situations better than 33%
Dust 225
64% better than 85%
0.80 better than 72%
82.4 better than 53%
1.08 better than 56%
53% of 113 duels better than 55%
27% of 15 situations better than 19%
Ancient23
52% better than 43%
0.79 better than 66%
86.2 better than 69%
1.12 better than 72%
48% of 77 duels better than 26%
59% of 17 situations better than 92%
Inferno14
43% -
0.85 -
90.0 -
1.27-
68% of 47 duels -
40% of 10 situations -
Nuke10
60% -
0.85 -
88.2 -
1.24-
49% of 41 duels -
38% of 8 situations -
Cache8
75% -
0.87 -
87.0 -
1.22-
67% of 43 duels -
0% of 2 situations -
Overpass8
75% -
0.89 -
98.3 -
1.35-
65% of 17 duels -
50% of 2 situations -
Anubis7
29% -
0.74 -
82.7 -
1.07-
48% of 40 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gump- plays

Across 152 matches gump- averages K/R 0.81 and ADR 85.4; the rating across the 133 rated matches is 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 66% win rate in 56 matches. In 75 of 133 matches the rating was 1.10 or higher (56%), in 27 it was below 0.90. In 90 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. gump- loses the most ELO on Ancient (−59 ELO, win rate 52%). Things go best on Dust 2 (+37 ELO, win rate 64%). Got weaker: K/R −0.07, Rating −0.39, ADR −8.6, Headshots −10 pp, Win rate −14 pp, ELO −959. Last 30 days: 15 matches, win rate 47%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.