guilar

Russia
245 matches tracked 28 matches in 30 days
ELO ▲ 40
2,139
30-day peak: 2,139
Rank EU
#158,878
Russia #55,134 in Russia
Last updated:

How does guilar play?

Rating 1.11 (from 205 matches) K/R 0.82 ADR 86.3 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+6 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.11+0.11 · Ø 1.00 better than 79%
Pistol kills per match 2.3
Knife kills 5 in 245 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 73%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 37x 4K, 3 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 86.2, Win rate at 48%, ELO at 2,069
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
26 matches · 54% win rate
In match 2 of the day −23 ELO
38 matches · 37% win rate
Between 12:00 and 18:00 +7 ELO, win rate 41%
On Thursdays −49 ELO, win rate 30%

guilar loses the most ELO on Anubis: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
40% better than 13%
0.81 better than 81%
85.6 better than 74%
1.08 better than 68%
53% of 336 duels better than 62%
38% of 32 situations right on the average
Ancient56
59% better than 74%
0.87 better than 95%
94.2 better than 96%
1.19 better than 93%
58% of 263 duels better than 85%
31% of 29 situations better than 29%
Dust 255
45% better than 28%
0.80 better than 79%
83.7 better than 67%
1.11 better than 75%
55% of 189 duels better than 71%
50% of 24 situations better than 79%
Anubis26
54% better than 57%
0.73 right on the average
76.4 better than 28%
1.01 better than 45%
54% of 96 duels better than 66%
35% of 17 situations better than 43%
Inferno14
86% -
0.85 -
87.7 -
1.23-
58% of 45 duels -
33% of 3 situations -
Nuke11
27% -
0.79 -
83.8 -
1.07-
56% of 66 duels -
63% of 8 situations -
Cache6
33% -
0.90 -
93.3 -
1.19-
49% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How guilar plays

Across 245 matches guilar averages K/R 0.82 and ADR 86.3; the rating across the 205 rated matches is 1.11. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 59% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 104 of 205 matches the rating was 1.10 or higher (51%), in 58 it was below 0.90. In 165 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. guilar loses the most ELO on Anubis (−26 ELO, win rate 54%). Things go best on Ancient (+91 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, −26 ELO. Improved over the last three months: Headshots +7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 86.2, Win rate at 48%, ELO at 2,069. Last 30 days: 28 matches, win rate 39%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.