gudjalla

Sweden
On FACEIT since 2020 53 matches tracked 34 matches in 30 days
ELO ▲ 443
2,147
30-day peak: 2,147
Rank EU
#157,894
Sweden #4,032 in Sweden
Last updated:

How does gudjalla play?

Rating 1.04 K/R 0.74 ADR 80.2 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.4
Knife kills 3 in 53 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 8x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether gudjalla is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
76% better than 99%
0.70 better than 32%
77.5 better than 35%
1.00 better than 42%
45% of 78 duels better than 17%
57% of 21 situations better than 93%
Inferno6
100% -
0.91 -
94.0 -
1.31-
63% of 27 duels -
0% of 1 situations -
Ancient5
60% -
0.86 -
92.2 -
1.22-
55% of 22 duels -
50% of 2 situations -
Cache5
20% -
0.59 -
70.8 -
0.80-
37% of 19 duels -
25% of 4 situations -
Dust 25
80% -
0.90 -
88.0 -
1.28-
63% of 16 duels -
100% of 2 situations -
Nuke4
0% -
0.64 -
68.5 -
0.83-
31% of 13 duels -
0% of 1 situations -
Anubis3
33% -
0.60 -
72.0 -
0.77-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gudjalla plays

Across 53 matches gudjalla averages K/R 0.74, ADR 80.2 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 49% headshots. In 23 of 53 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 47 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: April 2026 at 1.08. Things go best on Mirage (+22 ELO, win rate 76%). Last 30 days: 34 matches, win rate 71%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.