guNac

Turkey
On FACEIT since 2015 277 matches tracked 103 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does guNac play?

Rating 1.28 K/R 0.90 ADR 97.3 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 277 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.35+0.31 · Ø 1.04 better than 97%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 95x 4K, 6 aces in 269 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 96%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether guNac is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.93
JulAugSepOct

Best month: September 2026 with 0.93.

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
44 matches · 59% win rate
From match 5 of the day −34 ELO
66 matches · 50% win rate
Between 12:00 and 18:00 +9 ELO, win rate 49%
On Tuesdays −13 ELO, win rate 41%

guNac loses the most ELO on Inferno: −51 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.93 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
58% better than 66%
0.94 better than 98%
103.1 better than 99%
1.34 better than 98%
56% of 320 duels better than 70%
50% of 36 situations better than 79%
Dust 257
53% right on the average
0.82 better than 80%
89.6 better than 83%
1.17 better than 82%
57% of 241 duels better than 77%
24% of 29 situations better than 14%
Mirage55
65% better than 90%
0.90 better than 94%
94.5 better than 94%
1.29 better than 96%
56% of 288 duels better than 75%
44% of 34 situations better than 67%
Anubis54
43% better than 20%
0.88 better than 94%
95.8 better than 96%
1.24 better than 93%
60% of 287 duels better than 88%
37% of 41 situations better than 44%
Inferno44
59% better than 53%
0.93 better than 93%
103.9 better than 97%
1.36 better than 94%
60% of 230 duels better than 79%
30% of 40 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How guNac plays

Across 277 matches guNac averages K/R 0.90, ADR 97.3 and a rating of 1.28. Biggest strength: Damage per round (ADR) at 97.3, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 55 matches. In 188 of 277 matches the rating was 1.10 or higher (68%), in 34 it was below 0.90. In 269 matches with detailed stats: 95 4Ks and 6 aces. Best month by rating: October 2026 at 1.34. guNac loses the most ELO on Inferno (−51 ELO, win rate 59%). Things go best on Anubis (+18 ELO, win rate 43%). Match no. 2 of the day goes best: 70% win rate, −2 ELO. Last 30 days: 103 matches, win rate 59%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.