gu-ru

Ukraine
On FACEIT since 2020 208 matches tracked 31 matches in 30 days
Last updated:

How does gu-ru play?

Rating 1.07 K/R 0.78 ADR 83.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 3 in 208 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.4 · Ø 2.4 better than 89%
4Ks and aces 31x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.8
= Stayed the same
Headshots at 47%, Win rate at 47%
▼ Got worse
ELO −222

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −43 ELO
41 matches · 54% win rate
In match 1 of the day −13 ELO
54 matches · 39% win rate
Between 0:00 and 6:00 −43 ELO, win rate 39%

gu-ru loses the most ELO on Inferno: −43 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 26%
0.77 better than 63%
81.5 better than 54%
1.05 better than 55%
55% of 302 duels better than 70%
39% of 28 situations better than 53%
Dust 253
45% better than 25%
0.83 better than 84%
88.3 better than 81%
1.13 better than 75%
56% of 254 duels better than 74%
48% of 33 situations better than 74%
Inferno41
54% better than 49%
0.77 better than 62%
85.6 better than 69%
1.09 better than 61%
57% of 201 duels better than 72%
35% of 20 situations better than 44%
Anubis26
62% better than 77%
0.81 better than 79%
86.4 better than 76%
1.11 better than 73%
48% of 136 duels better than 29%
38% of 13 situations better than 53%
Ancient23
39% better than 12%
0.70 better than 26%
73.8 better than 11%
0.96 better than 26%
47% of 102 duels better than 24%
38% of 8 situations right on the average
Cache8
25% -
0.78 -
82.7 -
1.09-
50% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gu-ru plays

Across 208 matches gu-ru averages K/R 0.78, ADR 83.7 and a rating of 1.07. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · all ELO ranges players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 94 of 208 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 137 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. gu-ru loses the most ELO on Inferno (−43 ELO, win rate 54%). Things go best on Anubis (+30 ELO, win rate 62%). Match no. 4 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.8. Got weaker: ELO −222. Unchanged in recent months: Headshots at 47%, Win rate at 47%. Last 30 days: 31 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.