gtsOG

United Kingdom
86 matches tracked
Last updated:

How does gtsOG play?

Rating 0.98 (from 50 matches) K/R 0.72 ADR 83.8 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

gtsOG wins 43 of 100 opening duels. 6 percentage points below the level 5 average (49%).

Rounds with first kill 11%+1 pp better than 71%
Opening duels won 43%−6 pp better than 11%

Clutch

Average
Last one alive

Averages 0.6 kills per match as the last one alive. 1.0 below the level 5 average (1.6).

Clutch 1v1 won 47%+9 pp better than 92%
Clutch 1v2 won 8%−13 pp better than 2%
Clutch kills per match 0.6−1.0 better than 1%

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by gtsOG are headshots. 5 percentage points below the level 5 average (44%).

Headshot rate 39%−5 pp better than 23%
AWP share of kills 2%−8 pp better than 12%
K/D 0.92−0.04 better than 35%
Pistol kills per match 2.0
Knife kills 1 in 86 matches

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.4 above the level 5 average (2.1).

2K rounds 14.3%+1.6 pp better than 86%
3K rounds 2.8%−0.9 pp better than 15%
MVPs per match 2.5+0.4 better than 91%
4Ks and aces 6x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

gtsOG dies in 78 of 100 rounds. 5 percentage points above the level 5 average (73%). Lower is better.

Utility hit rate 31%−4 pp better than 29%
Utility damage per round 6.6+2.7 better than 91%
Enemies flashed per round 0.41+0.16 better than 84%
Deaths per round 78%+5 pp better than 7%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +10 pp, ELO +80
= Stayed the same
K/R at 0.72, ADR at 84.8
▼ Got worse
Rating −0.29, Headshots −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.71). 0.02 above the level 5 average (0.70).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −65 ELO
22 matches · 45% win rate
In match 1 of the day −51 ELO
33 matches · 39% win rate

gtsOG loses the most ELO on Anubis: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.21 · Inferno

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
45% better than 36%
0.69 better than 37%
80.0 better than 55%
0.94-
40% of 124 duels better than 8%
44% of 9 situations better than 70%
Inferno19
47% better than 35%
0.70 on par
82.5 better than 74%
1.16-
46% of 82 duels better than 30%
88% of 8 situations better than 99%
Ancient18
44% better than 31%
0.74 better than 66%
88.7 better than 92%
0.95-
45% of 119 duels better than 25%
29% of 7 situations better than 30%
Nuke12
50% -
0.75 -
86.3 -
0.92-
43% of 49 duels -
29% of 7 situations -
Dust 211
36% -
0.74 -
84.0 -
0.94-
47% of 49 duels -
71% of 7 situations -
Cache3
33% -
0.69 -
78.3 -
1.01-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gtsOG plays

Across 86 matches gtsOG averages K/R 0.72 and ADR 83.8; the rating across the 50 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 47%, better than 92% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 7% of level 5 players. Averages 15.9 kills per match with 39% headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 1 ace. gtsOG loses the most ELO on Anubis (−65 ELO, win rate 45%). Improved over the last three months: Win rate +10 pp, ELO +80. Got weaker: Rating −0.29, Headshots −8 pp. Unchanged in recent months: K/R at 0.72, ADR at 84.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.