gsynccc

Argentina
149 matches tracked
Last updated:

How does gsynccc play?

Rating 1.06 K/R 0.75 ADR 84.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 149 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. More damage per round than the level 4 average.
Multi-killsClutcherDamage
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 50%+2 pp · Ø 48% better than 66%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 93%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.94).

Headshot rate 45%+2 pp · Ø 43% better than 67%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.06+0.12 · Ø 0.94 better than 91%
Pistol kills per match 2.5
Knife kills 3 in 149 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.8%+1.4 pp · Ø 12.4% better than 84%
3K rounds 4.8%+1.2 pp · Ø 3.6% better than 93%
MVPs per match 2.5+0.4 · Ø 2.1 better than 94%
4Ks and aces 18x 4K, 3 aces in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.23).

Utility hit rate 43%+9 pp · Ø 34% better than 94%
Utility damage per round 6.0+2.4 · Ø 3.6 better than 89%
Enemies flashed per round 0.74+0.51 · Ø 0.23 better than 99%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.4, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −287

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.69).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −243 ELO
50 matches · 40% win rate
In match 1 of the day −64 ELO
39 matches · 33% win rate
Between 0:00 and 6:00 −41 ELO, win rate 39%
On Fridays −172 ELO, win rate 31%

gsynccc loses the most ELO on Mirage: −243 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
40% better than 21%
0.78 better than 88%
86.9 better than 93%
1.09 better than 89%
51% of 215 duels better than 67%
37% of 41 situations better than 49%
Dust 241
46% better than 36%
0.71 better than 63%
81.4 better than 74%
1.03 better than 79%
49% of 182 duels better than 54%
57% of 28 situations better than 92%
Nuke22
55% better than 62%
0.80 better than 89%
88.9 better than 93%
1.12 better than 90%
48% of 85 duels better than 44%
31% of 26 situations better than 33%
Inferno15
40% better than 21%
0.67 better than 45%
75.8 better than 43%
0.95 better than 54%
48% of 65 duels better than 46%
57% of 7 situations better than 92%
Ancient14
57% -
0.72 -
82.2 -
1.00-
39% of 79 duels -
29% of 7 situations -
Anubis3
33% -
0.85 -
92.5 -
1.11-
35% of 17 duels -
0% of 2 situations -
Cache3
33% -
0.87 -
98.6 -
1.25-
79% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gsynccc plays

Across 149 matches gsynccc averages K/R 0.75, ADR 84.5 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 94% of level 4 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 60 of 149 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 75 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. gsynccc loses the most ELO on Mirage (−243 ELO, win rate 40%). Things go best on Dust 2 (+63 ELO, win rate 46%). Match no. 3 of the day goes best: 67% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.4, Headshots +5 pp. Got weaker: Win rate −10 pp, ELO −287.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.