gshk-

Serbia
On FACEIT since 2019 149 matches tracked 27 matches in 30 days
Last updated:

How does gshk- play?

Rating 1.01 K/R 0.74 ADR 82.4 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 149 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.7
Knife kills 3 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 4 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether gshk- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
46 matches · 43% win rate
On Dust 2 −25 ELO
24 matches · 38% win rate
In match 1 of the day ±0 ELO
32 matches · 41% win rate

gshk- loses the most ELO on Mirage: −65 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 59 · Vertigo

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 20%
0.74 better than 53%
77.6 better than 36%
1.00 better than 42%
50% of 236 duels better than 45%
39% of 18 situations better than 52%
Ancient38
63% better than 86%
0.73 better than 43%
86.7 better than 76%
0.99 better than 35%
50% of 208 duels better than 43%
24% of 17 situations better than 15%
Dust 224
38% better than 10%
0.78 better than 70%
82.2 better than 56%
1.06 better than 60%
58% of 100 duels better than 84%
25% of 16 situations better than 18%
Cache13
54% -
0.67 -
77.2 -
0.90-
40% of 77 duels -
38% of 8 situations -
Nuke12
50% -
0.80 -
85.5 -
1.15-
55% of 71 duels -
50% of 6 situations -
Anubis8
25% -
0.76 -
87.6 -
0.99-
53% of 38 duels -
0% of 2 situations -
Vertigo5
0% -
0.85 -
95.0 -
1.11-
66% of 35 duels -
50% of 4 situations -
Inferno3
33% -
0.58 -
76.3 -
0.71-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gshk- plays

Across 149 matches gshk- averages K/R 0.74, ADR 82.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 38 matches. In 57 of 149 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 128 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. gshk- loses the most ELO on Mirage (−65 ELO, win rate 43%). Things go best on Ancient (+22 ELO, win rate 63%). Last 30 days: 27 matches, win rate 48%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.