grzcs

Argentina
On FACEIT since 2020 310 matches tracked 104 matches in 30 days
ELO ▲ 31
2,277
30-day peak: 2,287
Rank SA ▲ 648 places
#2,620
Argentina #506 in Argentina
30 days · prev. #3,268 · best #2,575
Last updated:

How does grzcs play?

Rating 1.13 K/R 0.82 ADR 86.8 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 310 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.7
Knife kills 11 in 310 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 72x 4K, 12 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp, ELO +415
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 87.2, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −49 ELO
30 matches · 70% win rate
On Dust 2 −14 ELO
85 matches · 47% win rate
On Mondays +13 ELO, win rate 39%

grzcs loses the most ELO on Cache: −49 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% better than 42%
0.85 better than 88%
89.9 better than 86%
1.18 better than 87%
56% of 766 duels better than 76%
43% of 54 situations better than 65%
Dust 285
47% better than 33%
0.79 better than 71%
83.7 better than 61%
1.07 better than 60%
48% of 532 duels better than 31%
34% of 41 situations better than 43%
Cache30
70% -
0.91 -
93.6 -
1.27-
63% of 167 duels -
37% of 19 situations -
Nuke26
42% better than 14%
0.75 better than 46%
79.8 better than 36%
1.02 better than 37%
51% of 146 duels better than 42%
50% of 8 situations better than 76%
Inferno20
55% better than 51%
0.81 better than 74%
84.8 better than 62%
1.16 better than 76%
56% of 113 duels better than 63%
14% of 7 situations better than 8%
Anubis19
37% better than 8%
0.81 better than 76%
87.3 better than 78%
1.10 better than 69%
57% of 108 duels better than 77%
36% of 11 situations better than 44%
Vertigo9
56% -
0.78 -
83.8 -
1.06-
42% of 65 duels -
40% of 5 situations -
Ancient8
13% -
0.71 -
80.2 -
0.98-
46% of 41 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grzcs plays

Across 310 matches grzcs averages K/R 0.82, ADR 86.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 56% headshots. The strongest map is Cache with a 70% win rate in 30 matches. In 161 of 310 matches the rating was 1.10 or higher (52%), in 99 it was below 0.90. In 263 matches with detailed stats: 72 4Ks and 12 aces. Best month by rating: October 2026 at 1.15. grzcs loses the most ELO on Cache (−49 ELO, win rate 70%). Things go best in match 2 of the day (+77 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +77 ELO. Improved over the last three months: Win rate +13 pp, ELO +415. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 87.2, Headshots at 56%. Last 30 days: 104 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.