grz4ua

Poland
130 matches tracked 17 matches in 30 days
Last updated:

How does grz4ua play?

Rating 0.99 K/R 0.70 ADR 72.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.9
Knife kills 6 in 130 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 14x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +469
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 72.8
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
35 matches · 43% win rate
On Dust 2 −24 ELO
23 matches · 30% win rate
In match 1 of the day +26 ELO
42 matches · 43% win rate

grz4ua loses the most ELO on Mirage: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 24%
0.73 right on the average
74.1 better than 22%
1.02 better than 55%
53% of 109 duels better than 67%
53% of 32 situations better than 87%
Anubis24
67% better than 90%
0.67 better than 24%
72.2 better than 14%
0.97 better than 39%
53% of 92 duels better than 65%
36% of 14 situations better than 41%
Dust 223
30% better than 3%
0.68 better than 28%
72.1 better than 14%
0.95 better than 29%
49% of 81 duels better than 41%
45% of 11 situations better than 72%
Ancient19
63% better than 86%
0.72 right on the average
73.2 better than 16%
1.03 better than 63%
52% of 67 duels better than 60%
31% of 16 situations better than 34%
Nuke12
42% -
0.70 -
72.0 -
1.01-
55% of 40 duels -
63% of 8 situations -
Inferno9
44% -
0.62 -
70.4 -
0.91-
51% of 35 duels -
50% of 2 situations -
Cache6
67% -
0.67 -
68.2 -
1.01-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grz4ua plays

Across 130 matches grz4ua averages K/R 0.70, ADR 72.6 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Damage per round (ADR) at 72.6, better than only 12% of level 8 players. Averages 15.2 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 43 of 130 matches the rating was 1.10 or higher (33%), in 58 it was below 0.90. In 89 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. grz4ua loses the most ELO on Mirage (−46 ELO, win rate 43%). Things go best on Anubis (+24 ELO, win rate 67%). Match no. 3 of the day goes best: 59% win rate, −33 ELO. Improved over the last three months: Headshots +3 pp, ELO +469. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 72.8. Last 30 days: 17 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.