grvmxs

Albania
On FACEIT since 2020 84 matches tracked 46 matches in 30 days
ELO ▲ 68
2,262
30-day peak: 2,287
Rank EU
#114,029
Albania #657 in Albania
Last updated:

How does grvmxs play?

Rating 1.18 K/R 0.84 ADR 90.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 2.6
Knife kills 6 in 84 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 17x 4K, 1 ace in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +11 pp
= Stayed the same
ADR at 91.1, Headshots at 48%, ELO at 2,287
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −18 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
58% better than 73%
0.85 better than 89%
94.4 better than 94%
1.19 better than 89%
63% of 147 duels better than 95%
35% of 31 situations better than 42%
Mirage21
52% right on the average
0.77 better than 63%
86.0 better than 73%
1.09 better than 69%
51% of 99 duels right on the average
23% of 26 situations better than 12%
Inferno14
64% -
0.90 -
94.7 -
1.29-
62% of 37 duels -
44% of 18 situations -
Ancient13
46% -
0.84 -
86.1 -
1.15-
49% of 47 duels -
22% of 9 situations -
Anubis5
60% -
0.86 -
92.6 -
1.22-
56% of 9 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grvmxs plays

Across 84 matches grvmxs averages K/R 0.84, ADR 90.9 and a rating of 1.18. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 45 of 84 matches the rating was 1.10 or higher (54%), in 20 it was below 0.90. In 63 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.34. Things go best in match 2 of the day (+37 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +37 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +11 pp. Unchanged in recent months: ADR at 91.1, Headshots at 48%, ELO at 2,287. Last 30 days: 46 matches, win rate 59%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.