gruzinn_

Poland
On FACEIT since 2018 205 matches tracked 63 matches in 30 days
ELO ▲ 129
2,254
30-day peak: 2,369
Rank EU
#114,872
Poland #6,743 in Poland
Last updated:

How does gruzinn_ play?

Rating 1.07 (from 174 matches) K/R 0.77 ADR 83.0 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.9
Knife kills 7 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 23x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +8.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, Win rate −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −96 ELO
36 matches · 42% win rate
On Mirage −65 ELO
54 matches · 37% win rate
On Thursdays −113 ELO, win rate 31%

gruzinn_ loses the most ELO in match 3 of the day: −96 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
37% better than 6%
0.77 better than 62%
82.0 better than 54%
1.07 better than 61%
55% of 255 duels better than 71%
25% of 24 situations better than 15%
Ancient39
54% better than 57%
0.78 better than 66%
83.9 better than 62%
1.11 better than 73%
53% of 174 duels better than 58%
40% of 20 situations better than 57%
Dust 234
65% better than 90%
0.77 better than 64%
85.3 better than 70%
1.09 better than 66%
49% of 176 duels better than 34%
24% of 17 situations better than 16%
Anubis32
66% better than 89%
0.77 better than 62%
80.9 better than 48%
1.10 better than 71%
47% of 144 duels better than 21%
42% of 12 situations better than 62%
Inferno16
44% better than 19%
0.67 better than 14%
76.9 better than 22%
0.88-
41% of 69 duels better than 4%
63% of 8 situations better than 95%
Nuke15
53% better than 41%
0.78 better than 59%
86.3 better than 69%
1.03-
55% of 76 duels better than 61%
43% of 7 situations better than 57%
Cache14
50% -
0.81 -
87.0 -
1.13-
61% of 72 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gruzinn_ plays

Across 205 matches gruzinn_ averages K/R 0.77 and ADR 83.0; the rating across the 174 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 84 of 174 matches the rating was 1.10 or higher (48%), in 64 it was below 0.90. In 124 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: June 2026 at 1.18. gruzinn_ loses the most ELO in match 3 of the day (−96 ELO, win rate 42%). Things go best from match 5 of the day (±0 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: K/R +0.04, ADR +8.1. Got weaker: Headshots −8 pp, Win rate −5 pp. Last 30 days: 63 matches, win rate 57%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.