grsfdx

Brazil
On FACEIT since 2023 143 matches tracked 40 matches in 30 days
ELO
3,000
Peak across the last 143 matches: 3,000
Rank EU ▼ 279 places
#8,364
Brazil #35 in Brazil
30 days · prev. #8,085 · best #8,085
Last updated:

How does grsfdx play?

Rating 1.15 (from 112 matches) K/R 0.82 ADR 89.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 112 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.8
Knife kills 5 in 143 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 21x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp, ELO +255
= Stayed the same
K/R at 0.81, ADR at 89.2, Win rate at 57%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
41 matches · 46% win rate
In match 3 of the day ±0 ELO
28 matches · 43% win rate
On Mondays +23 ELO, win rate 48%

grsfdx loses the most ELO on Dust 2: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.39 · Inferno
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
46% better than 19%
0.78 better than 60%
88.8 better than 79%
1.08 right on the average
48% of 187 duels better than 25%
30% of 10 situations better than 25%
Mirage37
62% better than 79%
0.84 better than 81%
90.9 better than 86%
1.17 better than 80%
56% of 144 duels better than 70%
18% of 11 situations better than 5%
Ancient33
61% better than 70%
0.82 better than 77%
88.8 better than 79%
1.15 better than 77%
55% of 119 duels better than 65%
33% of 18 situations better than 35%
Inferno18
61% better than 47%
0.89 better than 81%
95.4 better than 82%
1.26 better than 77%
56% of 86 duels better than 47%
44% of 9 situations better than 62%
Anubis11
64% -
0.71 -
80.3 -
1.09-
63% of 40 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grsfdx plays

Across 143 matches grsfdx averages K/R 0.82 and ADR 89.5; the rating across the 112 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 89.5, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 54 of 112 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 66 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. grsfdx loses the most ELO on Dust 2 (−2 ELO, win rate 46%). Match no. 2 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: Headshots +8 pp, ELO +255. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.81, ADR at 89.2, Win rate at 57%. Last 30 days: 40 matches, win rate 63%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.