grossly

Norway
On FACEIT since 2018 224 matches tracked 71 matches in 30 days
ELO ▲ 396
2,869
30-day peak: 2,894
Rank NA ▼ 2 places
#412
Norway #135 in Norway
30 days · prev. #410 · best #360
Last updated:

How does grossly play?

Rating 1.27 (from 204 matches) K/R 0.90 ADR 93.5 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 204 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.29+0.24 · Ø 1.05 better than 95%
Pistol kills per match 3.6
Knife kills 5 in 224 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 43x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 78%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.13, ADR −5.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.88 (at the start 0.94). Well above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
72 matches · 50% win rate
In match 4 of the day −25 ELO
27 matches · 44% win rate
On Sundays +2 ELO, win rate 45%

grossly loses the most ELO on Dust 2: −39 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 3.00 · Mirage
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
61% better than 81%
0.92 better than 96%
93.4 better than 92%
1.29 better than 96%
60% of 382 duels better than 89%
52% of 46 situations better than 86%
Dust 272
50% better than 37%
0.91 better than 95%
95.5 better than 94%
1.25 better than 92%
65% of 374 duels better than 96%
41% of 39 situations better than 58%
Anubis43
47% better than 27%
0.84 better than 86%
89.3 better than 85%
1.22 better than 91%
63% of 202 duels better than 94%
44% of 16 situations better than 65%
Ancient29
59% better than 68%
0.93 better than 97%
96.8 better than 95%
1.32 better than 98%
63% of 115 duels better than 95%
35% of 17 situations better than 42%
Cache3
33% -
0.90 -
91.4 -
1.23-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grossly plays

Across 224 matches grossly averages K/R 0.90 and ADR 93.5; the rating across the 204 rated matches is 1.27. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 19.5 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 75 matches. In 133 of 204 matches the rating was 1.10 or higher (65%), in 35 it was below 0.90. In 141 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: June 2026 at 1.41. grossly loses the most ELO on Dust 2 (−39 ELO, win rate 50%). Things go best on Mirage (+179 ELO, win rate 61%). From match no. 5 of the day on, things go best: 66% win rate, +99 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +228. Got weaker: K/R −0.06, Rating −0.13, ADR −5.8. Last 30 days: 71 matches, win rate 63%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.