groovy_-

South Korea
On FACEIT since 2022 182 matches tracked 107 matches in 30 days
Last updated:

How does groovy_- play?

Rating 1.01 (from 181 matches) K/R 0.75 ADR 86.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.6
Knife kills 4 in 182 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 28x 4K, 4 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 87.0
▼ Got worse
Win rate −4 pp, ELO −119

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
54 matches · 56% win rate
From match 5 of the day −56 ELO
65 matches · 40% win rate
On Tuesdays −54 ELO, win rate 43%

groovy_- loses the most ELO on Mirage: −110 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 69%
0.78 better than 73%
87.4 better than 83%
1.03 better than 57%
52% of 282 duels better than 59%
50% of 32 situations better than 80%
Ancient40
53% better than 58%
0.81 better than 85%
96.1 better than 97%
1.07 better than 69%
55% of 261 duels better than 75%
43% of 21 situations better than 62%
Dust 228
39% better than 15%
0.71 better than 40%
81.8 better than 60%
0.97 better than 32%
49% of 131 duels better than 41%
56% of 9 situations better than 88%
Anubis25
52% better than 53%
0.71 better than 37%
81.3 better than 56%
0.95 better than 24%
46% of 150 duels better than 22%
42% of 19 situations better than 62%
Inferno20
45% better than 24%
0.74 better than 54%
85.8 better than 73%
0.99 better than 38%
50% of 134 duels better than 34%
31% of 13 situations better than 31%
Nuke9
22% -
0.64 -
75.3 -
0.91-
61% of 49 duels -
20% of 5 situations -
Cache4
25% -
0.71 -
79.3 -
0.86-
40% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How groovy_- plays

Across 182 matches groovy_- averages K/R 0.75 and ADR 86.8; the rating across the 181 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 66 of 181 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. groovy_- loses the most ELO on Mirage (−110 ELO, win rate 56%). Things go best on Ancient (+28 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +3 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −119. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 87.0. Last 30 days: 107 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.